博碩士論文 86323099 詳細資訊




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姓名 辛柏陞(Bo-Sheng Shin)  查詢紙本館藏   畢業系所 機械工程學系
論文名稱 虛擬實境手部功能訓練系統 之設計開發與成效探討之研究
(The Study of Design, Development and Result For Virtual Reality-Based Hand Function Training System )
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摘要(中) 由於人口結構的高齡化與意外事故的影響,患有行動障礙、行動不便的病患越來越多,使得復健診療的需求日益迫切。隨著科技的進步,各項嶄新的資訊科技已逐漸被使用於臨床診療或訓練,對復健成效的輔助或改善具備顯著效果。本研究整合虛擬實境、機電設計,以及資料庫管理等專業知識與技術,設計開發了一套手部功能訓練系統。此系統結合了自行開發的資料手套、市售的磁力式空間定位儀,以及虛擬實境抓放訓練場景,讓使用者穿戴資料手套進行各項手部功能的訓練,而使用者的操作動作可傳入個人電腦,用資料庫進行儲存以便進行追蹤與分析。
虛擬實境手部功能訓練系統中設計了操作提示功能,在本研究中比較了聲音與觸覺兩種操作提示方式,在不同訓練難度的條件下,對使用者的操作表現所產生的影響。實驗結果發現觸覺回饋在高難度的操作條件下,的確能夠增進使用者的操作表現。此外於本研究並針對不同的視覺顯像裝置,包括單槍投影機、電腦螢幕與頭盔顯示器等,探討使用者在不同條件下的手部抓放訓練表現。實驗結果發現,在使用投影機或電腦螢幕的情境下,若加入不同角度的側面影像有助於減少操作過程中使用者的手掌與非目標區域的碰撞次數,而使用頭盔顯示器則無明顯差異。
最後則結合資料庫管理與網路傳輸技術,以本研究所開發的虛擬實境手部功能訓練系統為範例,建構了一個可提供遠距訓練的示範環境。此環境可擴充結合不同的電腦化測試或訓練系統,協助病患更便利的進行各項訓練課程,為提升復健診療的品質與成效提供一份助力。
摘要(英) The purpose of the present study is to assess the influence of auditory and haptic cues on the manipulation performance in virtual reality-based hand rehabilitation system. Thirty healthy, non-disabled right-handed volunteers were recruited to take a hand-eye coordination test. The test is a pick-and-place procedure, with three levels of difficulty and four feedback modes. From the experimental results and statistical analysis it can be concluded that the haptics is a significant cue in manipulating a virtual reality-based hand rehabilitation system at high level of difficulty.
Another twelve volunteers were recruited to take the same pick-and-place procedure at different levels of difficulty. The purpose of this experiment is to assess the effect of an auxiliary lateral image and display devices on manipulation performance in a virtual reality-based hand rehabilitation system. For this study, a projector, a monitor, and a head-mounted display were respectively used as the display devices to present three- dimensional virtual environments. It was found that the presence of an auxiliary lateral image was a significant factor only for the performance of the projector group and the monitor group. In addition, no statistically significant difference was found in the comparison between the projector group and the monitor group.
關鍵字(中) ★ 手部抓放
★ 虛擬實境
關鍵字(英) ★ haptics
★ a pick-and-place procedure
★ virtual reality
論文目次 摘要 I
ABSTRACT II
總目錄 III
圖目錄 VI
表目錄 VIII
第一章 緒論 1
1-1研究動機 1
1-2研究目的 4
1-3研究內容 4
1-4研究方法 5
1-5論文架構 6
第二章 文獻回顧 8
2-1虛擬實境的發展 8
2-1-1虛擬實境軟體技術 8
2-1-2虛擬實境硬體設備 12
2-2虛擬實境醫學領域之應用 15
2-2-1醫療教育 16
2-2-2手術模擬 18
2-2-3護理訓練 20
2-3虛擬實境在復健診療的應用 22
2-3-1脊髓損傷 22
2-3-2中風 23
2-3-3心理治療 24
2-4虛擬實境在手部復健的應用 25
2-5系統開發驗證相關研究 27
第三章 虛擬實境手部復健系統之設計與開發 30
3-1系統開發規劃 30
3-1-1硬體設備 30
3-1-2軟體模組 32
3-2資料手套之研製 34
3-2-1資料手套的製作 34
3-2-2手指彎曲的計算 38
3-3位置追蹤器 39
3-4手部抓放訓練軟體之開發 41
3-4-1資料手套訊號擷取模組 42
3-4-2磁力式位置追蹤器訊號擷取模組 42
3-4-3鍵盤指令及滑鼠動作監測模組 43
3-4-4控制指令彙整處理核心模組 43
3-4-5虛擬實境場景繪製模組 44
3-4-6手部動作模擬模組 44
3-4-7立體音效播放模組 45
3-4-8操作訊息提示模組 45
3-4-9觸覺訊號啟動模組 46
3-4-10軟體開發成果 46
第四章 訊息提示對使用者操作表現的影響 48
4-1背景與目的 48
4-2研究方法 49
4-2-1實驗受試者 49
4-2-2系統配置 49
4-2-3實驗程序 50
4-2-4實驗設計與量測 50
4-2-5統計方法 52
4-3成果與討論 53
4-3-1前測 53
4-3-2回授模式的對於虛擬系統效應 57
4-4結論 67
第五章 視覺效果對使用者操作表現的影響 68
5-1背景與目的 68
5-2視覺顯像設備比較 68
5-3研究方法 69
5-3-1實驗受測者 70
5-3-2系統配置與測試程序 70
5-3-3實驗設計與量測 70
5-4實驗結果與討論 72
5-4-1前測 72
5-4-2主要測試 73
5-5結論 80
第六章、資訊整合管理系統之規劃、開發與整合 82
6-1系統架構 82
6-2系統開發 85
6-3系統整合測試 92
6-4結論 94
第七章 結論與未來發展建議 95
7-1結論 95
7-2未來發展與建議 97
參考文獻 99
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指導教授 鄭銘章、董基良
(Ming-Chang Jeng、Ji-Liang Doong)
審核日期 2005-1-28
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