博碩士論文 101522029 詳細資訊




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姓名 江羽凡(Yu-fan Chiang)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 探討情境遊戲式學習對英文單字學習成效之影響─以Second Life為例
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摘要(中) 本論文研究目的在Second Life 3D虛擬世界上發展情境遊戲式英文學習系統,運用情境式學習與遊戲式學習理論設計兩階段英語學習活動,並實際應用於國小英語課堂;實驗對象為桃園縣國小四年級51位學童,包含一班實驗組與一班對照組,皆由同一位教師進行指導,藉由階段性的活動來探討實驗組學生使用此套學習系統之學習動機、單字學習成效與學習滿意度。研究結果顯示,透過情境遊戲式英文學習系統進行英語學習,能提升學生的學習動機且對學習成效有正面的影響、實驗組學習滿意度高於對照組,最後根據實驗現場觀察、師生訪談內容來輔助解釋研究結果,另外從師生意見歸納出幾點作為未來發展的目標。
摘要(英) This study using Situated learning theory combined with Digital game-based learning theory to develop the English learning system in 3D virtual world based on Second Life, and then we design two stage learning activity and 51 students participate include the experimental group and the control group in this study. This study investigates the impact of our English learning system on student motivation, vocabulary achievement and learning satisfaction in learning English as a second language. The results showed that students’ motivation and vocabulary achievement in our English learning system had a positive influence. Moreover, learning satisfaction in the experimental group is better than in the control group. Finally, we use interview of the teacher and students to confirm our result.
關鍵字(中) ★ Second Life
★ 3D虛擬世界
★ 情境式學習
★ 遊戲式學習
★ 英語學習
關鍵字(英) ★ Second Life
★ 3D virtual world
★ Situated learning theory
★ Digital game-based learning theory
★ English learning
論文目次 中文摘要............i
英文摘要............ii
目錄............iii
圖目錄............v
表目錄............vii
一、緒論............1
1.1 研究背景與動機 ............1
1.2 研究問題............4
二、相關研究............5
2.1 3D虛擬世界............5
2.2 Second Life與教育............6
2.3 情境式學習理論(Situated Learning)............7
2.4 數位遊戲式學習(Digital Game-based Learning)............8
三、研究內容與方法............11
3.1 實驗設計............11
3.2 實驗對象............11
3.3 研究工具............11
四、SL情境遊戲式英文學習系統............13
4.1情境式教學系統............15
4.2遊戲式練習系統............17
4.2.1 看圖辨字............17
4.2.2 看圖拼字............19
4.2.3 聽音辨圖............23
五、實驗流程............25
5.1 課前準備............25
5.2 活動內容............27
5.2.1 單字句型教學............27
5.2.2 單字練習............29
六、結果與討論............33
6.1 探討SL情境遊戲式學習與傳統教學對學生英文學習動機之影響?............33
6.2 探討SL情境遊戲式學習與傳統教學對學生英文單字學習成效之影響?............36
6.3 探討SL情境遊戲式學習與傳統教學對學生英文學習滿意度之影響?............41
6.4其他觀察、訪談............43
6.4.1 探討教師對於情境遊戲式學習系統應用在英語教學的看法為何?............43
6.4.2 其他............45
七、結論及未來發展............48
參考文獻............50
附錄一:前、後單字測驗卷............54
附錄二:問卷量表............56
附錄三:上課對話內容............58
附錄四:單元單字內容............59
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指導教授 楊鎮華(Jhen-Hua Yang) 審核日期 2014-7-8
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