博碩士論文 101524014 詳細資訊




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姓名 黃東陽(Tung-Yang Huang)  查詢紙本館藏   畢業系所 網路學習科技研究所
論文名稱 探討數位獎章在數位遊戲式英語學習環境下對英語學習成效與自我效能的影響
(Effect of Digital Badges on English Learning Performance and Self-Efficacy in a Digital Game-Based English Learning Environment)
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摘要(中) 自我效能對學習者學習第二外語具有影響力,近年來數位遊戲式學習開始受到關注,逐漸有探討使用數位遊戲式學習以提升自我效能的研究。
數位獎章能引領學習者在遊戲中的行為,提供學習者學習目標,藉由獲得數位獎章所給予學習者的正面回饋,可能會對學習者的自我效能產生所影響。因此,本研究在數位遊戲式學習環境下結合數位獎章,並依據影響自我效能來源選取替代經驗與精熟經驗,增加排行榜與星等練習題,調查國小學三年級學習者(N = 50)在獲得數位獎章數量、查閱排行榜次數與星等嘗試練習次數,是否能提升學習者的英語學習成效與自我效能,並在實驗後隔週進行訪談,以了解學習者對系統的使用感受。
研究結果顯示,學習者在經過數位遊戲式英語學習環境後,對英語學習成效以及自我效能都有向上提升;數位獎章可以引導學習者進行練習問題,獲得越多數位獎章的學習者,在英語學習成效以及自我效能都有向上提升的現象;查閱排行榜次數引起的替代經驗,以及星等嘗試練習次數獲得的精熟經驗,都有助於提升學習者的自我效能;研究並發現國小三年級學生對同儕學習名次表現的感受結果不同,以上結果將進行深入探討。
摘要(英) This research investigated how digital game-based learning enhanced to ones’ self-efficacy in the subject domain of English as a foreign language (EFL) learning. The great value of applying digital games in education has been highlighted; however, a small number of studies investigated how one’s self-efficacy enhanced in the English learning context. Digital badge which is one of the most important characteristics of digital game, can guide learner′s behavior, providing them learning goals and positive feedback. Such features might affect learner’s self-efficacy. This study designed a digital game-based English learning environment including digital badge, leaderboard and a star achievement practice question mechanisms. These features are related with mastery and vicarious experience. A quasi-experimental design was implemented. A total of 50 third grade elementary school students participated in this study. This study investigated if learner received the number of digital badges, the leaderboard check times and star achievement question practice times could improve their English learning outcome and self-efficacy. Interview were conducted to observe the learners’ experiences. The results show that the digital game improved learners′ English learning performance and self-efficacy. In addition, received digital badges affects learning performance and self-efficacy where leaderboard check times and star achievement question practice times affects learnings′ self-efficacy. This study found that learners have different attitude towards following their peer′s ranking. Discussions and conclusions are also presented.
關鍵字(中) ★ 數位遊戲式學習
★ 數位獎章
★ 自我效能
★ 英語學習成效
關鍵字(英) ★ Digital Game-Based Learning
★ Digital Badge
★ Self-Efficacy
★ English learning performance
論文目次 摘要 I
Abstract II
目錄 III
圖目錄 V
表目錄 VI
第一章、 緒論 1
1-1 研究背景與動機 1
1-2 研究目的 2
1-3 研究問題 3
1-4 名詞解釋 3
1-5 研究範圍與限制 5
第二章、 文獻探討 6
2-1 數位遊戲式學習 6
2-1-1 數位遊戲式學習與英語學習 7
2-2 數位獎章(Digital Badge) 8
2-2-1 數位獎章的意涵 8
2-2-2 數位獎章系統架構 10
2-2-3 數位獎章之相關研究 10
2-3 自我效能(Self-Efficacy) 12
2-3-1 自我效能的意涵 12
2-3-2自我效能與英語學習 14
2-3-3 數位遊戲式學習應用於提升自我效能 15
第三章、 系統設計與實作 16
3-1 系統設計理念 16
3-2 系統架構 17
第四章、 研究方法 28
4-1 研究設計 28
4-2 研究對象 30
4-3 研究工具 31
4-4 實驗設計 34
4-5 資料處理與分析 35
第五章、 結果與討論 36
5-1 遊戲式英語學習系統是否能提升英語學習成效 36
5-2遊戲式英語學習系統是否能提升自我效能 37

5-3 學習者獲得數位獎章數量、排行榜察看次數與 星等嘗試練習次數對英語學習成效有無差異 37
5-3-1 獲得數位獎章數量對英語學習成效有無差異 38
5-3-2 排行榜察看次數對英語學習成效有無差異 39
5-3-3 星等嘗試練習次數對英語學習成效有無差異 40
5-4 學習者獲得數位獎章數量、排行榜察看次數與星等嘗試練習次數對自我效能有無差異 41
5-4-1 獲得數位獎章數量對自我效能有無差異 42
5-4-2 排行榜察看次數對自我效能有無差異 43
5-4-3 星等嘗試練習次數對自我效能有無差異 44
5-5 訪談資料 47
5-6 結果討論 51
5-6-1 數位遊戲式英語學習環境系統對英語學習成效與自我效能的相關性 51
5-6-2 獲得數位獎章數量對於英語學習成效與自我效能的相關性 52
5-6-3 排行榜察看次數對於英語學習成效與自我效能的相關性 53
5-6-4 星等嘗試練習次數對於英語學習成效與自我效能的相關性 54
第六章、 結論與建議 56
6-1研究結論 56
6-2研究貢獻 57
6-3未來工作 58
參考文獻 59
附錄一 英語學習成效測驗 63
附錄二 自我效能問卷-前測 65
附錄三 自我效能問卷-後測 66
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指導教授 楊接期(Jie Chi Yang) 審核日期 2014-7-31
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