參考文獻 |
[1] A. Wenger; A. Gardner; C. Tchou; J. Unger; T. Hawkins; P. Debevec, "Performance relighting and reflectance transformation with time-multiplexed illumination," in ACM Transactions on Graphics (TOG), vol. 24, pp. 756-764, 2005.
[2] W. Li; Z. Zhang; Z. Liu, "Action recognition based on a bag of 3D points," in 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPRW),pp.9-14, 13-18, June 2010.
[3] K. Kaewplee; N. Khamsemanan; C. Nattee, "A rule-based approach for improving Kinect Skeletal Tracking system with an application on standard Muay Thai maneuvers," in 15th International Symposium on Soft Computing and Intelligent Systems (SCIS), 2014 Joint 7th International Conference on and Advanced Intelligent Systems (ISIS), vol., no., pp.281-285, 3-6b Dec. 2014.
[4] V. Tam and L. Ling-Shan, "Integrating the Kinect camera, gesture recognition and mobile devices for interactive discussion," Teaching, Assessment and Learning for Engineering (TALE), 2012 IEEE International Conference on, pp.H4C-11-H4C-13, Hong Kong, China, Aug. 2012.
[5] Ravikiran J, Kavi Mahesh, Suhas Mahishi, Dheeraj R, Sudheender S, Nitin V Pujari, "Finger Detection for Sign Language Recognition," Proceedings of the International MultiConference of Engineers and Computer Scientists, pp.489-493, Hong Kong, China, March 2009.
[6] C. Sun, T. Zhang, B. K. Bao, C. Xu, and T. Mei, "Discriminative Exemplar Coding for Sign Language Recognition with Kinect," Cybernetics, IEEE Transactions on, pp. 1-1, Switzerland, Lausanne, Jun 2013.
[7] H. Hui-Huang, T. Kang-Chun, C. Zixue, and H. Tongjun, "Posture Recognition with G-Sensors on Smart Phones," Network-Based Information Systems (NBiS), 2012 15th International Conference on, pp. 588-591, Australia ,Melbourne, Sept. 2012.
[8] J. E. Garrido, V. M. R. Penichet, M. D. Lozano, and L. A. Sanchez, "Mobility and memory training through movement interaction," Computer Science and Information Systems (FedCSIS), 2012 Federated Conference on, pp. 883-889, Wroclaw, Polska, Sept. 2012.
[9] A. Reiss and D. Stricker, "Introducing a modular activity monitoring system," Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE, pp. 5621-5624, Boston, MA, Aug. 2011.
[10] Xbox360+Kinect 官方網站 〔Online〕. Available:
http://www.xbox.com/zh-TW/kinect/
[11] R. Souvenir, A. Hajja, and S. Spurlock, "Gamesourcing to acquire labeled human pose estimation data," Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on, pp. 1-6, Providence, RI, June 2012.
[12] F. Lv; R. Nevatia, "Single view human action recognition using key pose matching and viterbi path searching," in 2007 IEEE Conference on Computer Vision and Pattern Recognition ( CVPR), 2007.
[13] H. Liu; L. Li, "Human Action Recognition Using Maximum Temporal Inter-Class Dissimilarity," in The Proceedings of the Second International Conference on Communications, Signal Processing, and Systems. Springer International Publishing, 2014.
[14] G. T. Papadopoulos; A. Axenopoulos; P. Daras, "Real-time skeleton-tracking-based human action recognition using kinect data," MultiMedia Modeling. Springer International Publishing, 2014.
[15] J. K. Aggarwal; L. Xia, "Human activity recognition from 3d data: A review," Pattern Recognition Letters, pp. 70-80, 2014.
[16] H. Li; M. Greenspan, "Multi-Scale Gesture Recognition from Time-Varying Contours," Proc. IEEE Int’l Conf. Computer Vision, vol. 1, pp. 236-243, 2005.
[17] A. Efros; A. Berg; G. Mori; J. Malik, "Recognizing Action at a Distance," in Proc. IEEE Int’l Conf. Computer Vision, vol. 2, pp. 726- 733, 2003
[18] A. Elgammal; V. Shet; Y. Yacoob; L.S. Davis, "Learning Dynamics for Exemplar-Based Gesture Recognition," in Proc. IEEE Conf. Computer Vision and Pattern Recognition, vol. 1, pp. 571-578, 2003.
[19] C. Schuldt; I. Laptev; B. Caputo, "Recognizing Human Actions: A Local SVM Approach," Proc. Int’l Conf. Pattern Recognition, vol. 3, pp. 32-36, 2004.
[20] L. Gorelick; M. Blank; E. Shechtman; M. Irani; R. Basri, "Action as Space-Time Shapes," Appeared first in the Tenth IEEE International Conference on Computer Vision (ICCV), 2005
[21] Suraj Ho, ”A motion capture framework to encourage correct execution of sport exercises”, Master thesis presented to the Faculty of Sciences at the VU University Amsterdam.
[22] C.H.Hsu, J.M.Chen, “Human Motion Capture and Mistake Correction Using Kinect Camera”, Master thesis of science department of computer science and engineering tatung university, July. 2014
[23] OpenNI, “OpenNI User Guide, “ available at: https://github.com/OpenNI/OpenNI/blob/master/Documentation/OpenNI_UserGuide.pdf, Dec. 2015.
[24] Heresy’s, “Kinect for Windows的錄影工具: Kinect Studio”, https://kheresy.wordpress.com/2015/08/10/data-recording-and-playback-tool-kinect-studio/, Aug. 2015.
[25] Microsoft, “Visual Gesture Builder: A Data-Driven Solution to Gesture Detection”, Published for the Xbox One XDK, Sep. 2014.
[26] J. Yamato, J. Ohya, and K. Ishii, “Recognizing Human Action in Time-Sequential Images using Hidden Markov Model,”In proc. IEEE CVPR,pp. 377-385, 1992.
[27] I. Haritaoglu, D. Harwood, and L. S. Davis, “W4: Real-Time Surveillance of People and Their Activities, “IEEE Trans. On Pattern Analysis and Machine Intelligence, vol. 22, no. 8,pp. 809-830, 2000.
[28] M. Ferman, A. M. Tekalp, and R. Mehrotra, “Robust Color Histogram Descriptors for Video Segment Retrieval and Identification”, IEEE Transactions on Image Processing, vol. 11, no. 5, pp. 497-508, May 2002.
[29] H. Tamura, S. Mori, T. Yamawaki, “Texture features corresponding to visual perception”, IEEE Transactions on Systems, Man and Cybernetics, vol. 8, no. 6, pp.460-473, 1978.
[30] L. Breiman., Random forests. Mach. Learning, 45(1):5-32, 2001.
[31] Heresy’s, “K4W v2 C++ Part 7:偵測、追蹤人體骨架”, https://kheresy.wordpress.com/2015/03/03/k4w-v2-part-7-user-skeleton/ , Mar. 2015.
[32] C. Liu, Y. Kong, X. Wu and Y. Jia, “Action recognition with discriminative mid-level features,” in Pattern Recognition (ICPR), 2012 21st International Conference on, 11-15 Nov. 2012.
[33] T. Harada, T. Mori, T. Sato, “Human Posture Probability Density Estimation Based on Actual Motion Measurement and Eigenpostures,” IEEE International Conference on Systems, Man and Cybernetics, vol. 2, no.10-13, pp.1595-1600, 2004.
[34] C. H. Hsia, C. H. Chien, H. W. Hsu, Y. F. Chang and J. S. Chiang, "Analyses of basketball player field goal shooting postures for player motion correction using kinect sensor," Intelligent Signal Processing and Communication Systems (ISPACS), 2014 International Symposium on, Kuching, 2014, pp. 222-225.
[35] Z. Liu, Z. Miao and Y. Huo, "A realtime human action recognition method based on single view key poses in sports video," 6th International Conference on Wireless, Mobile and Multi-Media (ICWMMN 2015), Beijing, 2015.
[36] C. H. Chung, C. J. Lin, “LIBSVM: A Library for Support Vector Machines, “ACM Transactions on Intelligent Systems and Technology (TIST), 2011 Article No. 27. |