參考文獻 |
[1] Agarwal, R., & Karahanna, E. (2000). Time flies when you′re having fun: Cognitive absorption and beliefs about information technology usage. MIS quarterly, 665-694.
[2] Agarwal, R., & Prasad, J. (1998). A conceptual and operational definition of personal innovativeness in the domain of information technology. Information systems research, 9(2), 204-215.
[3] Ahn, T., Ryu, S., & Han, I. (2007). The impact of Web quality and playfulness on user acceptance of online retailing. Information & management, 44(3), 263-275.
[4] Alhabash, S., & Ma, M. (2017). A Tale of Four Platforms: Motivations and Uses of Facebook, Twitter, Instagram, and Snapchat Among College Students? Social Media+ Society, 3(1).
[5] Bayer, J. B., Ellison, N. B., Schoenebeck, S. Y., & Falk, E. B. (2016). Sharing the small moments: ephemeral social interaction on Snapchat. Information, Communication & Society, 19(7), 956-977.
[6] Berry, L. L., Seiders, K., & Grewal, D. (2002). Understanding service convenience. Journal of marketing, 66(3), 1-17.
[7] Brown, L. G. (1990). Convenience in services marketing. Journal of Services Marketing, 4(1), 53-59.
[8] Clarke III, I. (2001). Emerging value propositions for m-commerce. Journal of Business Strategies, 18(2), 133.
[9] Copeland, M. T. (1923). Relation of consumers′ buying habits to marketing methods. Harvard business review, 1(3), 282-289.
[10] Csikszentmihalyi, M. (1975). Beyond boredom and anxiety. The Jossey-Bass behavioral science series.
[11] Fishbein, M., & Ajzen, I. (1975). Belief, attitude, intention and behavior: an introduction to theory and research. Boston, United States: Addision-Wesley, 53-89.
[12] Folkes, V. S. (1988). The availability heuristic and perceived risk. Journal of consumer research, 15(1), 13-23.
[13] Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of marketing research, 39-50.
[14] Foxall, G. R. (1995). Cognitive styles of consumer initiators. Technovation, 15(5), 269-288.
[15] Gatignon, H., & Robertson, T. S. (1985). A propositional inventory for new diffusion research. Journal of consumer research, 11(4), 849-867.
[16] Goldsmith, R. E., & Hofacker, C. F. (1991). Measuring consumer innovativeness. Journal of the academy of marketing science, 19(3), 209-221.
[17] Grover, V., & Goslar, M. D. (1993). The initiation, adoption, and implementation of telecommunications technologies in US organizations. Journal of Management Information Systems, 10(1), 141-164.
[18] Guilford, J. (1965). Fundamental Statistics in psychology and education 4th Ed: McGraw-Hill.
[19] Hirschman, E. C. (1980). Innovativeness, novelty seeking, and consumer creativity. Journal of consumer research, 7(3), 283-295.
[20] Ho Cheong, J., & Park, M.-C. (2005). Mobile internet acceptance in Korea. Internet research, 15(2), 125-140.
[21] Hoffmann, S., & Soyez, K. (2010). A cognitive model to predict domain-specific consumer innovativeness. Journal of Business Research, 63(7), 778-785.
[22] Hung, S.-Y., Ku, C.-Y., & Chang, C.-M. (2003). Critical factors of WAP services adoption: an empirical study. Electronic Commerce Research and Applications, 2(1), 42-60.
[23] Hurt, H. T., Joseph, K., & Cook, C. D. (1977). Scales for the measurement of innovativeness. Human Communication Research, 4(1), 58-65.
[24] Kaiser, H. F. (1974). An index of factorial simplicity. Psychometrika, 39(1), 31-36.
[25] Karahanna, E., Straub, D. W., & Chervany, N. L. (1999). Information technology adoption across time: a cross-sectional comparison of pre-adoption and post-adoption beliefs. MIS quarterly, 183-213.
[26] Kim, Y., Sohn, D., & Choi, S. M. (2011). Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students. Computers in human behavior, 27(1), 365-372.
[27] Lai, J.-Y., & Chang, C.-Y. (2011). User attitudes toward dedicated e-book readers for reading: The effects of convenience, compatibility and media richness. Online Information Review, 35(4), 558-580.
[28] Lieberman, J. (1977). Playfulness: its relationship to imagination and creativity. Academic Press.
[29] Liu, C., & Arnett, K. P. (2000). Exploring the factors associated with Web site success in the context of electronic commerce. Information & management, 38(1), 23-33.
[30] Lu, J., Yao, J. E., & Yu, C.-S. (2005). Personal innovativeness, social influences and adoption of wireless Internet services via mobile technology. The Journal of Strategic Information Systems, 14(3), 245-268.
[31] Midgley, D. F., & Dowling, G. R. (1978). Innovativeness: The concept and its measurement. Journal of consumer research, 4(4), 229-242.
[32] Moon, J.-W., & Kim, Y.-G. (2001). Extending the TAM for a World-Wide-Web context. Information & management, 38(4), 217-230.
[33] Moore, G. C., & Benbasat, I. (1991). Development of an instrument to measure the perceptions of adopting an information technology innovation. Information systems research, 2(3), 192-222.
[34] Nickols, S. Y., & Fox, K. D. (1983). Buying time and saving time: Strategies for managing household production. Journal of consumer research, 10(2), 197-208.
[35] Park, Y., & Chen, J. V. (2007). Acceptance and adoption of the innovative use of smartphone. Industrial Management & Data Systems, 107(9), 1349-1365.
[36] Robertson, T. S., Zielinski, J., & Ward, S. (1984). Consumer behavior: Scott, Foresman.
[37] Rogers, E. M., & Shoemaker, F. F. (1971). Communication of Innovations; A Cross-Cultural Approach. The Free Press, 866 Third Avenue, New York, N. Y. 10022.
[38] Rogers Everett, M. (1995). Diffusion of innovations. New York, 12.
[39] Schiffman, L., & Kanuk, L. (2004). Consumer behaviour 8 th ed: New Jersey: Pearson Prentice Hall.
[40] Shin, D.-H., & Shin, Y.-J. (2011). Why do people play social network games? Computers in human behavior, 27(2), 852-861.
[41] Sledgianowski, D., & Kulviwat, S. (2009). Using social network sites: The effects of playfulness, critical mass and trust in a hedonic context. Journal of Computer Information Systems, 49(4), 74-83.
[42] Taylor, S., & Todd, P. (1995). Decomposition and crossover effects in the theory of planned behavior: A study of consumer adoption intentions. International journal of research in marketing, 12(2), 137-155.
[43] Taylor, S., & Todd, P. A. (1995). Understanding information technology usage: A test of competing models. Information systems research, 6(2), 144-176.
[44] Teo, T. S., Lim, V. K., & Lai, R. Y. (1999). Intrinsic and extrinsic motivation in Internet usage. Omega, 27(1), 25-37.
[45] Tornatzky, L. G., & Klein, K. J. (1982). Innovation characteristics and innovation adoption-implementation: A meta-analysis of findings. IEEE Transactions on engineering management(1), 28-45.
[46] Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS quarterly, 695-704.
[47] Varma Citrin, A., Sprott, D. E., Silverman, S. N., & Stem Jr, D. E. (2000). Adoption of Internet shopping: the role of consumer innovativeness. Industrial Management & Data Systems, 100(7), 294-300.
[48] Webster, J., & Martocchio, J. J. (1992). Microcomputer playfulness: Development of a measure with workplace implications. MIS quarterly, 201-226.
[49] Whiting, A., & Williams, D. (2013). Why people use social media: a uses and gratifications approach. Qualitative Market Research: An International Journal, 16(4), 362-369.
[50] Yoon, C., & Kim, S. (2007). Convenience and TAM in a ubiquitous computing environment: The case of wireless LAN. Electronic Commerce Research and Applications, 6(1), 102-112.
[51] Constine, J. (2017). Instagram Stories hits 150M daily users, launches skippable ads. Retrieved from https://techcrunch.com/2017/01/11/instagram-stories-hits-150m-daily-users-launches-skippable-ads/
[52] Instagram. (2016). Introducing Instagram Stories. Retrieved from http://blog.instagram.com/post/148348940287/160802-stories
[53] Instagram. (2017a). Instagram Stories 使用人數突破 2 億大關. Retrieved from https://business.instagram.com/blog/200m-people-using-instagram-stories/
[54] Instagram. (2017b). Instagram 商家大利多:限時動態推出洞察報告及廣告功能. Journal of Product Innovation Management. Retrieved from https://business.instagram.com/blog/bringing-insights-and-ads-to-stories?locale=zh_TW
[55] Sloane, G. (2016). Nike and Others Dive Into Instagram Stories: Why Marketers Already Like It Better Than Snapchat. AdvertisingAge. Retrieved from http://adage.com/article/digital/instagram-stories-appeal-snapchat-brands/305317/
[56] Statista. (2017). Most famous social network sites worldwide as of April 2017, ranked by number of active users (in millions). Retrieved from https://www.statista.com/statistics/272014/global-social-networks-ranked-by-number-of-users/
[57] YouGov. (2016). Social Media Users Give Snapchat Stories the Nod Over Instagram Stories. Retrieved from http://www.marketingcharts.com/online/social-media-users-give-snapchat-stories-the-nod-over-instagram-stories-70575/?utm_campaign=rssfeed&utm_source=mc&utm_medium=textlink
[58] Zuckerberg, M. (2017). 200 million people now use Instagram Stories every day. Retrieved from https://www.facebook.com/zuck/posts/10103645289592231
[59] 財團法人台灣網路資訊中心. (2016). 2016 年台灣無線網路使用調查報告. Retrieved from https://www.twnic.net.tw/download/200307/20170109c.pdf
[60] 創市際市場研究顧問公司. (2013). 行動社群App調查研究. Retrieved from http://www.ixresearch.com/reports/%E7%A0%94%E7%A9%B6%E6%A1%88%E4%BE%8B%E8%A1%8C%E5%8B%95%E7%A4%BE%E7%BE%A4app%E5%B0%8F%E8%AA%BF%E6%9F%A5/
[61] 創市際市場研究顧問公司. (2015a). Instagram使用行為調查報告. Retrieved from http://www.ixresearch.com/news/news_02_05_16
[62] 創市際市場研究顧問公司. (2015b). 創市際雙週刊第四十四期. Retrieved from http://www.ixresearch.com/reports/%E5%89%B5%E5%B8%82%E9%9A%9B%E9%9B%99%E9%80%B1%E5%88%8A%E7%AC%AC%E5%9B%9B%E5%8D%81%E5%9B%9B%E6%9C%9F-20150715/ |