博碩士論文 101122004 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:36 、訪客IP:3.236.19.251
姓名 吳宜蓁(Yi-chen Wu)  查詢紙本館藏   畢業系所 英美語文學系
論文名稱 魔獸世界:虛擬世界中的新自由主義
(World of Warcraft: Neoliberalism in a Virtual World)
相關論文
★ 從同情到自省-美國十九世級改革文學的轉變★ 作勢反叛: 亡命鴛鴦電影與六十年代反文化的批判
★ 運動同志與同志運動:台灣男女同志運動團體的興起★ 《達洛威夫人》中的影子、罔兩與女性賦權
★ 被遺忘的一群:蜜雪兒克里夫小說中的賤民角色★ 金髮美女與恐怖片: 影集《魔法奇兵》與《暗夜天使》中性別與文類的顛覆
★ 葛楚德、史坦茵之「鼓舉的肚腹」詩中浮現的三種感知形態:視覺、聽覺、觸覺感知★ 弱勢酷兒的文本政治:閱讀《羅莉塔》、《繁花聖母》、《天河撩亂》
★ A History Refusing to be Enclosed: Mau Mau Historiography, Ngugi wa Thiong'o's A Grain of Wheat, and M.G. Vassanji's The In-Between World of Vikram Lall★ Remembering the Past, Revising the Future:Trauma and Memory in Saving Private Ryan and Beloved
★ Ghostly Bodies of Knowledge: Authorship, History Writing and Visual Language in "Buffy the Vampire Slayer"★ 家關何處: 以尼爾.蓋曼《無有鄉》論述幻奇作為欲望文學
★ “Gathering Paradise”:Emily Dickinson's Pursuit of Heaven★ 可見與不可見:當代生態論述中自然存有觀點的歧異
★ 重寫女性歌德: 童妮.摩里森《摯愛》中母性與女性的「厚愛」★ Ambivalence and Dilemma, Queer Spaces Made: Queer Reading of the Spaces in Giovanni’s Room
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   [檢視]  [下載]
  1. 本電子論文使用權限為同意立即開放。
  2. 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
  3. 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。

摘要(中) 本研究參考了馬克.J.P.沃爾夫(Mark J.P. Wolf)的著作,從中了解虛擬世界和現實世界之間緊密連結的關係,並以此為基礎,進而去探索現實世界中的新自由主義是如何影響大型多人線上角色扮演遊戲「魔獸世界」。此外,鄭詩靈(Sealing Cheng) 和金恩容 (Eunjung Kim)將新自由主義歸類為三種矛盾,本研究藉由其中兩種矛盾來探究新自由主義如何從遊戲故事和遊戲內系統微妙地滲入到「魔獸世界」的虛擬世界。最後,分析兩種新自由主義的矛盾如何影響「魔獸世界」的虛擬世界之後,從中發現這兩種矛盾互相影響和依賴,並且不斷重覆循環著。
摘要(英) Through first applying to Mark J. P. Wolf’s work to understand the intimate referential relation between the virtual worlds and reality, this thesis aims to explore the inherited neoliberal ideology in reality that works its influence upon the Massively Multiplayer Online Role-Playing Game (MMORPG), World of Warcraft. The acknowledgement of the interrelation between the virtual worlds and reality further indicates the development of neoliberalism extending from the realm of reality to the virtual world of World of Warcraft. Moreover, via employing the two of neoliberal paradoxes by Sealing Cheng and Eunjung Kim—the paradox of amorality with morality and the depoliticization of social risks with hyper-politicization of national security, this thesis investigates how neoliberalism penetrates subtly into the virtual world, World of Warcraft, both through the game narrations and the in-game setting system; as a result, this analysis further shows how the work of paradoxical neoliberalism operates together in a relentless loop by depending on each other as foundation.
關鍵字(中) ★ 新自由主義
★ 大型多人線上角色扮演遊戲
★ 魔獸世界
★ 虛擬世界
關鍵字(英) ★ neoliberalism
★ Massively Multiplayer Online Role-Playing Game (MMORPG)
★ World of Warcraft
★ virtuality
論文目次 Table of Contents
中文摘要 …………………………………………………………… i
Abstract …………………………………………………………… ii
Acknowledgement …………………………………………………………… iii
Table of Contents …………………………………………………………… v
Chapter One Introduction……………………………………………… 1
Chapter Two The First Paradox: Amorality with Moralism in World of Warcraft…………………………………………………...
32
Chapter Three The Second Paradox of Depoliticization in World of Warcraft: Social Risks with Hyper-politicization of National Security………….................................................

55
Chapter Four Conclusion………………………………………………... 87
Work cited …………………………………………………………… 98
Appendixes
Appendix One
……………………………………………………………
101
Appendix Two …………………………………………………………… 103
Appendix Three …………………………………………………………… 106
Appendix Four …………………………………………………………… 114
參考文獻 Aarseth, Espen. “Meta-Game Studies.” Game Studies: The International Journal of
Computer Game Research, vol. 15, no. 1, 2015, gamestudies.org/1501
/articles/editorial. Accessed 26 Aug 2017.
Alderman, Naomi. “The first great works of digital literature are already being written.” The Guardian, 13 Oct. 2015, www.theguardian.com/technology/2015/ oct/13/video-games-digital-storytelling-naomi-alderman?CMP=fb_gu. Accessed 14 March. 2018.
Beck, John C. and Mitchell Wade. Got Game: how the gamer generation is reshaping business forever. Boston, Harvard Business School Press, 2004.
Blizzard Entertainment. “World of Warcraft.” worldofwarcraft.com/en-us/. Accessed 14 March. 2018.
Blizzard Entertainment. “World of Warcraft: Wrath of the Lich King Cinematic Trailer.” YouTube, 22 Jan. 2010, www.youtube.com/watch?v=BCr7y4SLhck
---. “World of Warcraft: Mists of Pandaria Preview Trailer.” YouTube, 20 Oct. 2011, www.youtube.com/watch?v=nyeZ8khSEC0.
---. “Battle for Azeroth Arrives August 14!” YouTube, 5 April. 2018, www.youtube.com/watch?v=EHo_WscmbHA.
Barnard Center for Research on Women. “Paradoxes of Neoliberalism.” YouTube, 15 Aug. 2013, www.youtube.com/watch?v=x9sB4uldnbM.
Calleja, Gordon. “Digital Games and Escapism.” Games and Culture, vol.5, no. 4, 2010, pp. 335-353.
Cheng, Sealing and Eunjung Kim. “The Paradoxes of Neoliberalism: Migrant Korean Sex Workers in the United States and ‘Sex Trafficking’.” Social Politics, vol. 21, no. 3, 2014, pp. 362-372.
Corneliussen, Hilde G. and Jill Walker Rettberg, editors. Digital Culture, Play, and Identity. Cambridge and London: The MIT Press. 2008
Dr IllumiNAUGHTY. “World of Warcraft - Icecrown Citadel 25 man Normal Raid - The Lich King boss fight.” YouTube, 11 June. 2012, www.youtube.com/watch?v=Ocq4byvypZM.
Duggan, Lisa. The Twilight of Equality? Beacon Press, Boston. 2003.
Golden, Christie. Lord of the Clans. New York: Pocket Books. 2001
---. Rise of the Horde. New York: Pocket Star Books. 2007.
---. Arthas, Rise of the Lich King. New York: Pocket Star Books. 2009.
---. The Shattering: Prelude to Cataclysm. New York: Pocket Star Books. 2010.
---. Thrall: Twilight of the Aspects. New York: Pocket Star Books. 2011.
---. Jaina Proudmoore: Tides of War. New York: Pocket Star Books. 2012.
Grubb, Jeff. The Last Guardian. New York: Pocket Books. 2002.
Hall, Stuart and Alan O’Shea, “Common-sense neoliberalism.” Soundings: A journal of politics and culture, Issue 55, Winter 2013.
Harvey, David. A Brief History of Neoliberalism. Oxford University Press. 2005
Kaplan, Amy. “Homeland Insecurities.” Radical History Review, vol. 2003, no. 85, 2003, pp. 82-93.
Knaak, Richard A. Day of the Dragon. New York: Pocket Books. 2001
---. Night of the Dragon. New York: Pocket Books. 2008
---. Dawn of the Aspects. New York: Gallery Books. 2013
Langer, Jessica “The Familiar and the Foreign: Playing (Post)Colonialism in World of Warcraft” Digital Culture, Play, and Identity, edited by Hilde G. Corneliussen and Jill Walker Rettberg, The MIT Press, 2008, pp. 83-108.
MMO-Champion. “Kil′jaeden Defeat Cinematic.” YouTube, 20 June. 2017, www.youtube.com/watch?v=Omg8_DNQ5oE&t=1s.
Odrowska, Aleksandra M. and Karlijn Massar. “Predicting guild commitment in World of Warcraft with the investment model of commitment.” Computer in Human Beehavior, vol. 34, 2014, pp. 235-240.
Patterson Christopher B. “Heroes of the Open (Third) World: Killing as Pleasure in Ubisoft’s Far Cry Series” American Quarterly, vol. 68, no. 3, 2016, pp. 769-792.
Silva, Leiser and Elham Mousavidin. “Stragtegic thinking in virtual worlds: Studying World of Warcraft.” Computer in Human Beehavior, vol. 46, 2015, pp. 168-18.
Wolf, Mark J. P. “Worlds within World.” Building Imaginary Worlds: The Theory and History of Subcreation. New York and London: Routledge, 2012.
World of Warcraft: Mists of Pandaria Signature Series Guide, DK/BradyGames, 2012.
World of Warcraft: Ultimate Visual Guide, Updated, and Expanded. DK Publishing, 2013.
Hsia, Yi Ko [夏一可]. “【夏一可】魔?世界:?格拉斯之墓1?——格?斯 超清.” YouTube, uploaded by Wu Nai Sha[無奈傻], 20 May 2017, www.youtube.com/watch?v=EvE3hxV2TIQ.
Leng Yueh Wu Che [冷月舞者]. “【WoW十週年MV】魔獸老了還是我們長大了.” YouTube, uploaded by Zou ZhenYu, 17 Nov. 2014, www.youtube.com/ wat ch?v =bF9cO4CHxyk.
指導教授 白瑞梅(Amie Parry) 審核日期 2018-8-20
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明