參考文獻 |
王斐青(2015)。餐旅服務品質管理(第二版)。台灣:揚智。
吳韋毅. (2016)。教室內的數位互動式學習劇場。國立中央大學資訊工程學系碩士論文,桃園市。
李勇輝(2017)。學習動機、學習策略與學習成效關係之研究-以數位學習為例。經營管理學刊,68-86。
李祥煜(2014)。實體玩具結合數位遊戲與教育學習載具之設計製造與評估研究-以英文字母辨識為例。臺北教育大學數位科技設計學系(含玩具與遊戲設計碩士班)碩士論文,台北市。
林司樺(2019)。在數位劇場情境中之教師用卡片教學互動系統。國立中央大學資訊工程學系碩士論文,桃園市。
林尚樵(2018)。具虛擬演員之數位學習劇場。國立中央大學資訊工程學系碩士論文,桃園市。
柯舜仁(2007)。智慧型教育機器人. 建國科技大學自動化工程系暨機電光系統研究所碩士論文,彰化縣。取自 https://hdl.handle.net/11296/w6fqm5
徐子鈞(2018)。機器人在數位劇場中作為學習互動主持人的實作與探討。國立中央大學資訊工程學系碩士論文,桃園市。
張春興(1996)。教育心理學-三化取向的理論與實踐。臺北市:東華。
黃招憲、郭德信、王淑麗(2005)。餐旅日語(上)。台灣:致良。
劉又慈(2018)。教室中具觀眾參與互動的數位劇場學習系統。國立中央大學資訊工程學系碩士論文,桃園市。
劉育芳(2017)。數位劇場與戲劇式學習之情境與角色安排與扮演考量。國立中央大學資訊工程學系碩士論文,桃園市。
魏昱婷(2013)。教育型機器人之視覺功能實現。國立中央大學電機工程學系碩士論文,桃園市。取自 http://ir.lib.ncu.edu.tw/handle/987654321/61159
羅元甫(2015)。教室內的數位鏡室學習劇場。國立中央大學資訊工程學系碩士論文,桃園市。
Afzal, H., Ali, I., Aslam Khan, M., & Hamid, K. (2010). A Study of University Students’ Motivation and Its Relationship with Their Academic Performance. International Journal of Business and Management, 5, 80-88. doi:10.5539/ijbm.v5n4p80
Alhadi, S., & Saputra, W. N. E. (2017, 2017/05). The Relationship between Learning Motivation and Learning Outcome of Junior High School Students in Yogyakarta. In 1st Yogyakarta International Conference on Educational Management/Administration and Pedagogy (YICEMAP 2017) (pp.). Atlantis Press.
Andersen, C. (2004). Learning in "As-If" Worlds: Cognition in Drama in Education. Theory Into Practice, 43(4), 281-286. doi:10.1207/s15430421tip4304_6
Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a systematic review of research and applications.
Belliveau, G., & Kim, W. (2013). Drama in L2 learning: A research synthesis. 2013(02), 7-27.
Billinghurst, M. (2002). Augmented reality in education. 12(5), 1-5.
Brown, H. D. (2000). Principles of language learning and teaching: Pearson Education ESL.
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated Cognition and the Culture of Learning. 18(1), 32-42. doi:10.3102/0013189x018001032
Burdea, G. C., & Coiffet, P. (2003). Virtual Reality Technology: Wiley.
Cherry, K. (2019). Types of Nonverbal Communication. Retrieved May 21, 2019, from https://www.verywellmind.com/types-of-nonverbal-communication-2795397
Choi, J.-I., & Hannafin, M. (1995). Situated Cognition and Learning Environments: Roles, Structures, and Implications for Design (Vol. 43).
Ciampa, K. (2014). Learning in a mobile age: an investigation of student motivation. 30(1), 82-96.
Courtney, R. (1989). Play, drama & thought: The intellectual background to dramatic education: Dundurn.
Deci, E., & Ryan, R. M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior: Springer US.
Devlin, K., & Rosenberg, D. (2006). Information in the Study of Human Interaction.
Ekman, P., Sorenson, E. R., & Friesen, W. V. (1969). Pan-cultural elements in facial displays of emotion. Science, 164(3875), 86-88. doi:10.1126/science.164.3875.86
Ellis, R. (2003). Task-based Language Learning and Teaching: OUP Oxford.
Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. In The International Scientific Conference eLearning and Software for Education (Vols. 1, pp. 133). " Carol I" National Defence University.
Ganskop, D. (2010). Psychological benefits and educational potential of physically immersive artificial environment pedagogy.
Greenberg, R., Kolvoord, R. A., Magisos, M., Strom, R. G., & Croft, S. (1993). Image processing for teaching. Journal of Science Education and Technology, 2(3), 469-480. doi:10.1007/BF00694429
Kamada, H., Ishikawa, T., & Yoshikawa, K. (2018). A Proposal of Color Image Processing Applications for Education. In Colorimetry and Image Processing.
Keller, J. M. (1987). Development and use of the ARCS model of instructional design. 10(3), 2. doi:10.1007/bf02905780
Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia - Social and Behavioral Sciences, 47, 297-302. doi:https://doi.org/10.1016/j.sbspro.2012.06.654
Kouyoumdjian, H. (2012). Learning Through Visuals. Retrieved May 25, 2019, from https://www.psychologytoday.com/us/blog/get-psyched/201207/learning-through-visuals?fbclid=IwAR2ewuEyxAa_5IRWQmvFeKQhzo7_xqEVH9nWyAaRhhgX3vMYoW9sWdXTSD8
Kundu, M. R. (1976). Visual Literacy: Teaching Non-Verbal Communication Through Television. Educational Technology, 16(8), 31-33.
Littlewood, W., William, L., Press, C. U., & Swan, M. (1981). Communicative Language Teaching: An Introduction: Cambridge University Press.
Malone, T. W., & Lepper, M. (1987). Making learning fun: A Taxonomy of Intrinsic Motivations for Learning.
Miller, G. A., & Gildea, P. M. (1987). How Children Learn Words. Scientific American, 257(3), 94-99.
Poonia, V. S. (2010). Advertising Management: Gennext Publication.
Ramiah, S., Yu Liong, T., & Jayabalan, M. (2015). Detecting text based image with optical character recognition for English translation and speech using Android.
Stensrud, R., & Stensrud, K. (1983). Teaching styles and learning styles of public school teachers. Perceptual and Motor Skills, 56(2), 414-414. doi:10.2466/pms.1983.56.2.414
Ullah, S. (2011). Multi-modal Interaction in Collaborative Virtual Environments: Study and analysis of performance in collaborative work. Université d′Evry-Val d′Essonne,
Wharton, A. S., & Erickson, R. J. (1993). Managing Emotions on the Job and at Home: Understanding the Consequences of Multiple Emotional Roles. The Academy of Management Review, 18(3), 457-486. doi:10.2307/258905
Wikipedia contributors. (8 May 2019 09:30 UTC). Task-based language learning. Retrieved Jun 20, 2019, from https://en.wikipedia.org/w/index.php?title=Task-based_language_learning&oldid=896102747
Wu, Q., Wang, S., Cao, J., He, B., Yu, C., & Zheng, J. (2019). Object Recognition-Based Second Language Learning Educational Robot System for Chinese Preschool Children. IEEE Access, 7, 7301-7312. doi:10.1109/access.2018.2890438 |