博碩士論文 106521074 詳細資訊




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姓名 王荷佑(Ho-Yu Wang)  查詢紙本館藏   畢業系所 電機工程學系
論文名稱 基於多頻帶之正規化共同空間型樣法用於虛擬實境之想像運動腦波分類
(Multiple Frequency Band based Normalized CSP for Motor Imagery EEG Signals Classification in Virtual Reality)
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摘要(中) 本論文設計與實現了在虛擬實境(Virtual reality, VR)中錄製腦波以及控制虛擬角色之左右手想像運動腦機介面系統,用以解決現有VR裝置在操作空間上的限制,也幫助傷殘人士能夠僅以腦波使用VR。硬體方面,本論文結合無線腦波機與VIVE PRO虛擬實境頭戴式顯示器,改善腦波裝置穿戴速度與舒適度。演算法方面,本論文提出創新式正規化方法,能夠有效降低腦波特性隨時間浮動現象對於傳統CSP分類效果所造成的影響,本論文亦提出改良的Filter-Bank多頻帶濾波方法,使CSP能充分擷取較寬頻的腦波變化,結合兩方法,本論文之系統能夠在BCI Competition IV dataset 2a的9位受試者之腦波資料上達到平均73.7%之分類準確度,並在自行錄製的9位受試者的腦波資料達到平均69.9%之準確度,能比傳統CSP方法平均高出5.9%,大幅改善腦機介面之可用性。
摘要(英) This thesis designed and implemented a virtual reality brain computer intarface system about EEG recording and motor imagery based VR character controlling. It is used to solve the limitation in operation space of the existing VR device, and also to help the disabled to use VR with their brain.
In terms of hardware, to improve the convenience and comfort of wearing a EEG device, this thesis combined wireless EEG recorder and VIVE PRO virtual reality head-mounted display. In terms of algorithms, this thesis proposes an innovative normalization method, which can effectively reduce the impact of EEG’s over time behavior changes on the traditional CSP classification accuracy. This thesis also proposed an improved Filter-Bank filtering method, in this way the CSP method can contain the EEG changes with wider bandwidth, combined with this two methods, the CSP achieved 73.7% classification accuracy in the BCI Competition IV dataset 2a with 9 subjects, and an average of 69.9% accuracy is achieved in the data of the 9 subjects recorded by the proposed BCI system. It is 5.9% higher than the traditional CSP method, which greatly improves the usability of the brain computer interface.
關鍵字(中) ★ 腦電圖
★ 腦機介面
★ 想像運動
★ 虛擬實境
★ 共同空間形樣法
★ 正規化
★ 濾波器組
★ 線性區別分析法
關鍵字(英)
論文目次 摘要 i
Abstract ii
致謝 iii
目錄 iv
圖目錄 vii
表目錄 ix
第一章 緒論 1
1-1 前言 1
1-2 研究動機與目的 2
1-2-1 改善現有虛擬實境使用限制 2
1-2-2 改良傳統共同空間形樣法分類效果 3
1-3 文獻回顧 4
1-4 內容大綱 6
第二章 實驗設計 7
2-1 腦波電極位置選擇 7
2-2 硬體規格 9
2-3 錄製想像運動腦波 11
2-3-1 虛擬實境對腦波錄製影響 11
2-3-2 腦波錄製流程 13
第三章 腦波特徵提取與分類 14
3-1 共同空間型樣法 14
3-1-1 帶通濾波器頻帶選擇 14
3-1-2 生成共同空間濾波器 15
3-1-3 特徵提取 17
3-2 創新式正規化共同空間型樣法 18
3-2-1 正規化式共同空間濾波器 18
3-2-2 正規化式特徵提取 20
3-3 濾波器組多頻帶共同空間型樣法 21
3-3-1 事件相關的腦波變化頻帶 21
3-3-2 濾波器頻帶重疊之影響 23
3-4 線性區別分析 25
3-4-1 主要成分分析與線性區別分析比較 25
3-4-2 線性區別分析演算法推導 27
3-4-3 運用線性區別分析 31
3-4-4 分類判斷 33
3-5 演算法架構 35
第四章 實驗結果與討論 36
4-1 演算法比較 37
4-1-1 腦機介面競賽之腦波資料 38
4-1-2 自行錄製之腦波資料 41
4-2 參數調整比較 44
4-2-1 濾波器組之濾波器數量 44
4-2-2 濾波器之間重疊頻帶之頻寬 46
第五章 虛擬實境腦機介面設計 47
5-1 腦機介面即時運算架構 47
5-2 錄製腦波時的虛擬實境場景設計 48
5-3 操控虛擬實境化身 49
第六章 結論與未來展望 52
6-1 結論 52
6-2 未來展望 53
參考文獻 54
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[13] Shuang Qiu; Weibo Yi; Jiapeng Xu; Hongzhi Qi; Jingang Du; Chunfang Wang; Feng He; Dong Ming, “Event-Related Beta EEG Changes During Active, Passive Movement and Functional Electrical Stimulation of the Lower Limb”, IEEE Trans. Neural Systems and Rehabilitation Engineering, vol. 24, np. 2, pp. 283-290, Feb. 2016.
指導教授 徐國鎧 審核日期 2019-8-21
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