博碩士論文 108522007 詳細資訊




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姓名 顧詠涵(Yung-Han Ku)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 設計機器人成為腹語娃娃演員作為學習展現夥伴的情境學習系統
(Design a robot to become a ventriloquist doll actor as learning partner in a situated learning system)
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摘要(中) 知識的取得與其發生的環境息息相關,然而在學校課堂中真實情境往往難以取得。相關研究證實蘇格拉底式提問法對能夠幫助學習者解決問題與分析概念,然而師生比例低的學校教育中難以讓每位學生皆有機會以此方式學習。腹語術即為一種一人分飾多角的表演方式,透過設計腹語表演,學習者不僅能於過程中站在兩個角色的立場進行蘇格拉底式對話來為角色提供適當語境,亦能將內心中自我對話的過程作為表演展現出來,相關研究亦證實腹語行為能幫助參與者理解生活情境中事件的關係。機器人的應用也被證實對學習者之學習成效有益,科技發展與自然語言處理技術的進步使得在教室中使用機器人的門檻降低。本研究使用數位學習劇場作為情境式學習系統,讓學習者以機器人做為腹語娃娃設計專屬腹語術表演,並將與其共同排演,最終於數位學習劇場中共同演出已展現學習成果。實驗結果證明使用本研究開發之系統對學習者之學習成效具有正面的影響。
摘要(英) The acquisition of knowledge is strongly related to the environment in which it occurs, but real situation is always difficult to acquire in the classrooms. Relevant studies have confirmed that the Socratic questioning method can help learners solve problems and analyze concepts. However, in schools with a low teacher-student ratio, it is difficult for every student to have the opportunity to learn in this way. Ventriloquism is one of the ways of performing to play multiple roles. By designing ventriloquism, learners can not only stand in the position of two characters and conduct Socratic dialogues in the process to provide appropriate context for the characters, but also The process of inner self-dialogue is shown as a performance. Related research has also confirmed that ventriloquism can help participants understand the relationship between events in life situations. The application of robots has also been proved to be beneficial to learners′ learning effectiveness. The development of science and technology and the advancement of natural language processing technology make it easier to use robots in classrooms. This research uses Digital Learning Theater (DLT) as a situated learning system, allowing learners to use robots as ventriloquism dolls to design exclusive ventriloquism performances and rehearse them together. Finally, they will perform together in DLT to show their learning outcome. The results prove that the use of the system developed by this research has a positive impact on the learning effectiveness of learners.
關鍵字(中) ★ 情境式學習
★ 腹語術
★ 聊天機器人
★ 設計本位學習
★ 蘇格拉底提問法
★ 自我對話
關鍵字(英) ★ situated learning
★ ventriloquism
★ chatbot
★ design-based learning
★ Socratic questioning
★ self-talk
論文目次 摘要 i
Abstract ii
目錄 iv
圖目錄 viii
表目錄 x
一、 緒論 1
1-1 研究背景與動機 1
1-2 研究目標 3
1-3 研究問題與對策 4
1-3-1 建立情境式學習系統 4
1-3-2 腹語娃娃作為工具 4
1-3-3 機器人技術融入課程 4
1-3-4 學習者設計腹語娃娃 4
1-3-5 驗證學習成效 5
1-4 研究假設 5
二、 相關研究 6
2-1 情境式學習 6
2-2 戲劇式學習與數位學習劇場 6
2-3 蘇格拉底式對話與自我對話 7
2-4 腹語術與腹語娃娃 8
2-5 設計本位學習 9
2-6 機器人融入課堂 9
三、 學習模式 11
3-1 課程學習 11
3-2 設計腹語娃娃 11
3-3 共同練習 11
3-4 成果展現 12
四、 系統設計與實作 13
4-1 設計理念 13
4-2 系統設計 13
4-2-1 腹語機器人設計 14
4-2-2 腹語對話機制設計 15
4-2-3 學習情境設計 15
4-3 系統實作 17
4-3-1 腹語機器人實作 17
4-3-2 腹語機器人語音辨識 18
4-3-3 腹語機器人語音合成 18
4-3-4 腹語對話機制實作 19
4-3-5 中繼伺服器 20
4-3-6 Socket協議與音訊編碼傳輸 21
4-3-7 結合具腹語對話機制之腹語機器與情境學習系統 22
五、 實驗設計 24
5-1 實驗假設 24
5-2 研究對象 24
5-3 實驗流程 24
5-3-1 課程學習 24
5-3-2 對話設計 25
5-3-3 練習與表演設計 25
5-3-4 成果展現 25
5-3-5 課程安排 26
5-3-6 線上測驗 26
5-3-7 線上教學 27
5-3-8 排練與正式演出 27
5-3-9 課後練習 28
5-4 實驗評估 29
5-4-1 施策工具(一),前測與後測試卷 29
5-4-2 施策工具(二),自編問卷 30
5-4-3 評估工具 30
六、 實驗結果與討論 32
6-1 實學習成效分析 32
6-1-1 獨立樣本t檢定 32
6-1-2 常態分佈檢定 32
6-1-3 組內迴歸係數同質性檢定 33
6-1-4 共變異數分析(Analysis of Covariance,ANCOVA) 33
6-1-5 學習成效結果討論 35
6-2 問卷分析 35
6-2-1 問卷信度分析 35
6-2-2 問卷結果分析 36
七、 結論與未來研究 38
7-1 結論 38
7-2 未來研究 38
7-2-1 日文語音辨識與資料庫設計 38
7-2-2 腹語對話機器人語意判斷 39
7-2-3 應用場域的網路問題 39
參考文獻 40
附錄一、課前測驗 43
附錄二、課後測驗 45
附錄三、實驗組問卷 47
附錄四、對照組問卷 48
附錄五、論文關鍵字(英文版) 49
附錄六、圖表英文對照 51
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指導教授 陳國棟(Gwo-Dong Chen) 審核日期 2021-9-8
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