博碩士論文 955202080 詳細資訊




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姓名 陳祥浩(Shiang-hau Chen)  查詢紙本館藏   畢業系所 資訊工程學系
論文名稱 設計具引導學生達成學習目標之情緒互動的虛擬人物
(Designing an emotionally interactive virtual human which leads students toward their learning goal)
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摘要(中) 最近幾年,隨著電腦科技的進步與多媒體技術的成熟,虛擬人物已經成為人機互動研究中最具熱門討論的議題之一。論文中,我們想設計一個具有目標的虛擬人物於學習系統上,虛擬人物將有目的的引導學生進行學習,並在學習中,關懷學生的需求,提供同理回饋,改善學生負面情緒和給予適當的責備和鼓勵,幫助學生克服學習的問題。 一個初步的實驗被實行,並且顯示了這樣的虛擬人物能更自然的與學生進行互動,同時增加學習易意願並且讓學生更願意去接受虛擬人物所給的意見。
摘要(英) With the advances in computer technology and the maturity of multimedia technology, the agent has become the hottest issue of discussion over the study of human-machine interaction in recent years. The agent exploits the social dialogue to show goal and its care for students in a learning system. The agent will purposefully guide students in the learning process, care about their needs during learning, provide empathy feedback in order to lessen their negative emotions, and offer appropriate reproach or encouragement to help them overcome the obstacles to English learning. A preliminary experiment will be done to show that this agent can interact with students more naturally and meanwhile strengthen their will to learn as well as make them more willing to accept the opinions from the agent.
關鍵字(中) ★ 虛擬人物
★ 數位學習
關鍵字(英) ★ e-learning
★ Virtual human
★ Agent
論文目次 中文摘要 -------------------------------------------------------------------------------- II 英文摘要 -------------------------------------------------------------------------------Ⅲ 目錄 -------------------------------------------------------------------------------------- IV 圖目錄 -------------------------------------------------------------------------------------- VI 表目錄 -------------------------------------------------------------------------------------- VII 第1章 緒論 -------------------------------------------------------------------------- 1 1-1 研究背景 -------------------------------------------------------------------- 1 1-2 研究動機 -------------------------------------------------------------------- 4 1-3 研究目標 -------------------------------------------------------------------- 5 1-4 研究問題與對策 -------------------------------------------------------------- 6 1-5 論文架構 -------------------------------------------------------------------- 9 第2章 相關理論與研究 -------------------------------------------------------------- 10 2-1 具有情緒的虛擬人物之研究-------------------------------------------------- 10 2-1-1 同理感受的代理人 ----------------------------------------------- 10 2-1-2 具關懷的代理人 ---------------------------------------------------12 2-2 虛擬人物在學習上的研究及影響---------------------------------------------13 2-2-1 虛擬人物在學習上的發展研究------------------------------------13 2-2-2 虛擬人物在學習上的好處 ---------------------------------------15 2-3 目標與學習 ------------------------------------------------------------------ 17 2-4 虛擬人物的互動模式 --------------------------------------------------------18 2-5 非語言溝通 -----------------------------------------------------------------19 第3章 虛擬人物的情緒和互動設計 -------------------------------------------- 21 3-1 情緒互動設計-------------------------------------------------------------------- 21 3-1-1 情緒之關懷設計 --------------------------------------------------21 3-1-2 情緒之同理設計 -------------------------------------------------- 22 3-1-3 情緒之自我目標設計 ------------------------------------------ 23 3-2 虛擬人物的互動模式 -------------------------------------------------------- 24 3-3 虛擬人物的溝通呈現 -------------------------------------------------------- 27 3-3-1 對話呈現 --------------------------------------------------------- 28 3-3-2 表情呈現 --------------------------------------------------------- 29 3-3-3 肢體動作呈現 ----------------------------------------------------- 29 3-4 系統的互動流程 -------------------------------------------------------- 31 3-5 引導學生達成學習目標 --------------------------------------------------------- 35 第4章 學習系統設計實作 ------------------------------------------------------- 37 4-1 系統環境 ------------------------------------------------------------------- 37 4-2 學習系統與虛擬人物的架構 ------------------------------------------------- 38 4-3 習系統介面的操作功能 ------------------------------------------------- 40 第5章 實驗 ------------------------------------------------------------------------ 46 5-1 實驗背景 ---------------------------------------------------------------------- 46 5-2 實驗一:表情辨識 -------------------------------------------------------- 47 5-3 實驗二:系統黏著度實驗------------------------------------------------------- 50 5-4 實驗三:說服力能力實驗 ----------------------------------------------------- 53 5-5 實驗四:虛擬人物與真人的比較 ---------------------------------------- 55 5-6 實驗總結及問卷----------------------------------------------------------------- 57 第6章 結論 ---------------------------------------------------------------------------- 60 參考文獻 ---------------------------------------------------------------------------- 63 附錄一 -------------------------------------------------------------------------------------- 69 附錄二 -------------------------------------------------------------------------------------- 73 附錄三 ------------------------------------------------------------------------------- 76 附錄四 -------------------------------------------------------------------------------------- 80 附錄五 -------------------------------------------------------------------------------------- 81 附錄六 -------------------------------------------------------------------------------------- 85 附錄七 -------------------------------------------------------------------------------------- 86
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指導教授 陳國棟(Gwo-dong Chen) 審核日期 2008-7-11
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