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    显示项目201-225 / 763. (共31页)
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    日期题名作者
    2019-09-18 智慧互動SmartVpen在真實情境對於英文學習之影響;A Study of Smart Interaction Using SmartVpen and its influence on English Learning in Authentic Contexts 李國豪; Li, Guo-Hao
    2019-08-22 探討認知風格及遊戲心流對英語字彙學習成效、遊戲成效與自我效能之影響—以多人線上角色扮演遊戲為例;Effects of Cognitive Styles and Gaming Flow Experience on English Vocabulary Performance, Game Performance and Self-efficacy in a MMORPG 曾子芸; Tseng, Tzu-Yun
    2019-08-22 透過主題地圖與寵物同伴促進閱讀更深更廣的書籍;Design and preliminary evaluation of a theme-based map system with pet companions for promoting reading books of broader scope and deeper levels 郭雨鑫; Kuo, Yu-Hsin
    2019-08-19 在模擬平台使用日常生活影片輔助 科學學習之開發與評估;The Development and Evaluation of a Simulation Platform Supporting Science Learning from Life Videos 奧薩雅; Aziz, Aulia Syarif
    2019-08-15 以「猜擬題」活動增進學生數學文字題解題能力;A Guess-Problem-Posing Activity to Enhance Students′ Mathematics Word Problem Solving Ability 許育茹; Hsu, Yu-Ru
    2019-08-15 基於學生練習使用回饋之學習成效預測模型與動態題數練習機制;Implement a Dynamic Exercise Mechanism Based on Learning Effectiveness Prediction Model 邱歆雅; Chiou, Shin-Ya
    2019-08-08 合作式電腦模擬於科學問題解決之影響:以眼動進行分析;The Effects of Collaborative Computer Simulations on Science Problem Solving: a Dual Eye-Tracking Analysis 謝翌甄; Hsieh, I-Chen
    2019-08-08 英語漫畫書閱讀引導對學生英語閱讀之影響;The Effect of English Comic book Leading on Student English Reading 何永育; Ho, Yung-Yu
    2019-08-08 探討國小低年級學童在數學自我進度學習下的發展與影響;Exploring the Development and Influence of Lower-Grades Students of Elementary School in Mathematics Self-Paced Learning 劉偉瑄; Liou, Wei-Syuan
    2019-08-07 探討英語焦慮與先備知識對英語發音學習成效、獎章成效、遊戲成效、學習動機及遊戲心流之影響──以大型多人線上角色扮演遊戲為例;Effects of English Anxiety and Prior Knowledge on English Pronunciation Performance, Badge Performance, Game Performance, Learning Motivation and Gaming Flow Performance in a MMORPG 黃安邦; Huang, An-Bang
    2019-08-05 Investigation of Facilitating Physics Learning using Ubiquitous-Physics APP with Learning Map and Discussion Board in Authentic Contexts 鮑世鈞; PAO-SHIH-CHIN
    2019-08-05 英語漫畫書及繪本製作對於學生英文書籍 閱讀態度與投入之影響;The impact of English Comic book and Digital Storytelling on Students’ English Reading Attitude and Engagement 馬森豪; Ma, Sen-Hao
    2019-08-01 探討趨向表現目標與逃避表現目標對於 學習成效與表現目標採取之影響 -以數位遊戲式英語字彙為例;Effects of Performance-approach and Performance-avoidance Goals on Learning Performance and Adoption of Performance Goals: A Case of Digital Game-based English Vocabulary. 陳美珊; Chen, Mei-Shan
    2019-07-29 真實競爭和虛擬競爭對數位遊戲式學習的影響:相同目標 vs. 不同目標;The Impacts of Real Competition and Virtual Competition on Digital Game-based Learning: Same Goal vs. Different Goals 張育銘; Chang, Yu-Ming
    2019-07-29 線上教師學習社群之知識翻新實踐:以FB某教師社群為例;Knowledge Building Pratcice in a Online Teacher Learning Community on Facebook 莊麗葉; Chuang, Li-Yea
    2019-07-26 用動態影像增進幼兒敘事能力;Using moving images to facilitate the narrative skills of preschool children 李沛瀅; Lee, Pei-Ying
    2019-07-26 科學閱讀平台對於國小學生科學閱讀學習成效之影響;The effects of using an online reading platform on elementary students′ scientific reading 莊于進; Chuang, Yu-Chin
    2019-07-17 具有集成設計框架的同步在線論證系統用戶界面:重新設計和評估;The Synchronous Online Argumentation System User Interface with an Integrated Design Framework: Redesign and Evaluation 汪塔莉; Nuswantari, Ayu
    2019-07-15 同步討論與反思系統(SDRS)對小學生知識建構學習環境感知和學習成果的影響;The Effects of the Synchronous Discussion and Reflection System (SDRS) in Elementary Students Perception of Knowledge Building-Based Learning Environment and Learning Outcomes Indrastyawati, Cinthya; Indrastyawati, Cinthya
    2019-07-12 基於知識翻新理論之線上同步合作論證學習平台之開發與初步評估;Development and Preliminary Evaluation of Knowledge Building Theory-based Online Synchronous Collaborative Argumentation Learning Platform 鄭宇傑; Cheng, Yu-Chieh
    2019-07-12 應用自然語言處理技術開發基於知識翻新理論之線上非同步合作論證平台與平台初步評估 王君善; Wang, Chun-Shan
    2019-07-10 數學島:興趣驅動之國小數學線上平台設計與初步評估;Math-Island:Design and Preliminary Evaluation of Interest-Driven Mathematics Learning System 葉彥呈; YEH, YEN-CHENG
    2019-07-09 真實學習環境下的真實 “u-fraction”;Authentic U-Fraction in Authentic Learning Environment 陸以凡; LUTHFI, MUHAMMAD IRFAN
    2019-06-28 An investigation into CKEL-supported EFL learning with TPR to reveal the importance of pronunciation and interactive sentence making 蔡東哲; Cai, Dong-Jhe
    2019-06-27 Application of the Authentic-UG using Augmented Reality to Support Geometry Learning in Authentic Learning Design 魯里歐; Nurtantyana, Rio

    显示项目201-225 / 763. (共31页)
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