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    journal & Dissertation [2/2]

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    Item counts issued in 3 years: 16(22.22%)
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    Showing items 26-50 of 72. (3 Page(s) Totally)
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    DateTitleAuthors
    2016-03-29 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷; 張立杰; 楊德清
    2016-03-29 閱讀結合概念繪圖:教學方法及網路系統發展及評量;Reading with Concept Mapping: Development and Evaluation of Instructional Approaches and a Web-Based System 李良一
    2015-01-08 數學島:悅趣化數位數學學習平台;Math Island: Digital Game-Based Mathematics Learning Platform 陳德懷
    2014-03-11 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期; 李幸瑾
    2014-03-11 打造創造者社群之數位學校;Building Digital School with Creator Community 陳德懷; 吳穎沺; 梁淑坤; 柯華葳
    2013-12-01 以任務式語言學習為基礎的悅趣式英語學習環境之建置與評估;Applying Task-Based Language Learning Approach with Digital Game-Based Learning Design for English Learning - Learning Environment Development and Evaluation 楊接期
    2013-12-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing pivotal moments in asynchronous online small group collaboration 陳斐卿; 曾仁佑
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫三:透過擬題促進擁有感;Cultivating ownership via problem posing activities 陳斐卿; 單維彰
    2013-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-總計畫:促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例;To enhance learning, 21st century competences, and affects in a digital classroom—taking learning mathematics as an example 陳德懷; 華國媛
    2013-12-01 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3D situations and kinect interaction for students to use knowledge in the classroom 王勤業
    2013-05-01 打造創造者社群之數位學校 ; Building Digital School with Creator Community 陳德懷; 吳穎沺; 梁淑坤; 柯華葳
    2012-12-01 一對一數位教室與研究社群(單一整合型計畫)-一對一數位教室與研究社群( II );One-To-One Technology Enhanced Classrooms and Research Community 陳德懷
    2012-12-01 打造創造者社群之數位學校;Building Digital School with Creator Community 陳德懷; 柯華葳; 吳穎沺; 梁淑坤
    2012-12-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing Pivotal Moments in Asynchronous Online Small Group Collaboration 陳斐卿; 曾仁佑
    2012-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-子計畫三:透過擬題促進擁有感;Cultivating Ownership via Problem Posing Activities 陳斐卿; 單維彰
    2012-12-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-總計畫:促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例;To Enhance Learning, 21st Century Competences, and Affects in a Digital Classroom—Taking Learning Mathematics as an Example 陳德懷; 華國媛
    2012-12-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)-教室內的學習遊樂場-建立可體驗知識的真實性學習環境( III );Playground in the Classroom- Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 葉士青; 劉子鍵; 區國良; 蘇木春; 劉旨峰; 黃武元; 范丙林; 劉晨鐘; 林祺政
    2012-12-01 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3d Situations and Kinect Interaction for Students to Use Knowledge in the Classroom 王勤業
    2012-09-01 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3d Situations and Kinect Interaction for Students to Use Knowledge in the Classroom 王勤業
    2012-09-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)-教室內的學習遊樂場-建立可體驗知識的真實性學習環境( III );Playground in the Classroom- Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 林祺政; 吳曉光; 趙伯堯; 葉士青; 劉子鍵; 區國良; 蘇木春; 劉旨峰; 黃武元; 范丙林; 劉晨鐘
    2012-09-01 一對一數位教室與研究社群(單一整合型計畫)-一對一數位教室與研究社群( II ) 陳德懷
    2011-08-01 促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例-總計畫:促進學科能力、本世紀關鍵能力與情意涵養的數位教室學習-以數學科為例;To Enhance Learning, 21st Century Competences, and Affects in a Digital Classroom—Taking Learning Mathematics as an Example 陳德懷; 華國媛
    2011-08-01 一對一數位教室與研究社群(單一整合型計畫)-一對一數位教室與研究社群( I );One-To-One Technology Enhanced Classrooms and Research Community 陳德懷
    2011-08-01 非同步線上小組合作共構的關鍵時刻捕捉;Pinpointing Pivotal Moments in Asynchronous Online Small Group Collaboration 陳斐卿; 曾仁佑
    2011-08-01 教室內的學習遊樂場-建立可體驗知識的真實性學習環境(單一整合型計畫)-教室內的學習遊樂場-建立可體驗知識的真實性學習環境( II );Playground in the Classroom- Building an Authentic Learning Environment for Learners to Experience Knowledge 陳國棟; 林祺政; 黃武元; 范丙林; 劉晨鐘; 趙伯堯; 楊舒涵; 劉旨峰; 區國良; 吳曉光; 葉士青; 蘇木春; 劉子鍵

    Showing items 26-50 of 72. (3 Page(s) Totally)
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