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    Showing items 26-50 of 148. (6 Page(s) Totally)
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    DateTitleAuthors
    2020-01-13 華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系統;Eurasia Passage — a Digital Humanity Convergence Model Linking Mixed Interaction Inventive Game and Biomimetic Robots with the Multimodal Behavioral Analytic System 施如齡
    2019-02-21 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2019-02-21 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2019-02-21 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2019-02-21 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2019-02-21 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 郭伯臣; 張欣怡; 楊智為
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣( I );The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding( I ) 吳穎沺
    2018-12-19 子計畫三:前沿人工智慧科研成果轉化之成效評估與教育推廣(1/3);The Educational Evaluation and Dissemination of Translated Frontier Artificial Intelligence Scientific Research Findings for Public Understanding(I) 吳穎沺
    2018-12-19 可持續性和可擴展性的真實情境創意學習;Creative Learning in Authentic Contexts with Sustainability and Scalability 黃武元
    2018-12-19 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-12-19 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-12-19 探討基於「知識翻新理論」之合作論證學習對於高中生社會性科學議題論證之影響:合作論證教學、合作論證學習平台與即時回饋鷹架之設計與開發;The Effects of Integrating Knowledge Building Theory into High School Students' Ssi-Based Collaborative Argumentation Learning: the Development of Collaborative Argumentation Instruction, Learning System and Real-Time Feedback Scaffolds 吳穎沺
    2018-12-19 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫);Minimized Scientific Problem-Solving Games for Developing Students’ Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 楊鎮華; 楊智為; 張欣怡; 郭伯臣
    2018-12-19 運用動畫電子書幫助白馬王子與白雪公主之研究;An Investigation of Facilitating Healthy Relationships between Females and Males with an Animated E-Book 陳攸華; 洪英正
    2018-12-19 運用動畫電子書幫助肢體障礙者學習問題解決之研究;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪
    2018-08-01 基於社會認知與社會資本理論之網路創造社群社會網路分析 ;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2018-08-01 探討合作多產式虛擬實驗室與其對電腦網路學習的影響 ;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2018-08-01 微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫)-微型化問題解決遊戲培養科學探究能力: 模擬遊戲設計、學習評量與學習分析(科學教育培龍計畫) ;Minimized Scientific Problem-Solving Games for Developing Students&rsquo; Inquiry Ability: Simulation Game Development, Learning Assessment and Analytics 劉晨鐘; 張欣怡; 楊鎮華; 郭伯臣; 楊智為
    2018-08-01 運用動畫電子書幫助肢體障礙者學習問題解決之研究 ;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving 陳攸華; 黃國豪
    2017-08-01 基於社會認知與社會資本理論之網路創造社群社會網路分析;Social Network Analysis of Networked Creation Community Based on Social Cognitive and Social Capital Theory 劉晨鐘
    2017-08-01 探討合作多產式虛擬實驗室與其對電腦網路學習的影響;Investigation of Collaborative and Productive Vi Rtualization-Based Lab and Its Effect to Learn Computer Networks 黃武元
    2016-08-31 以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design 吳穎沺; 蔡孟蓉; 許衷源; 白宏達; 劉子鍵
    2016-08-31 基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估;A Collaborative Problem Solving Approach to Support Science Learning: the Development and Evaluation of Platform and Science Teacher Professional Developing on Collaborative Scientific Problem Solving Performance and TPACK 吳穎沺; 劉晨鐘
    2016-08-31 基於合作問題解決之電腦模擬輔助科學學習:合作式模擬系統與合作問題解決活動的開發與評估;A Collaborative Problem Solving Approach to Support Science Learning with Computer Simulations: the Development and Evaluation of Collaborative Simulations and Activities 劉晨鐘
    2016-08-31 基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design 劉晨鐘

    Showing items 26-50 of 148. (6 Page(s) Totally)
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