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華戎道—聯結仿生機器人與虛實互動創遊的數位人文交融模式及多模行為分析系...
從性別差異探討整合學術論文閱讀和寫作之數位平台 的影響 (L01/L0...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
探討真實情境中結合任何文本識別技術、鷹架和智能回饋促進 EFL 寫作;...
從個別差異性探討使用繪本電子書整合歸納式學習與演繹式學習之影響;An ...
基於知識翻新之合作科學探究教學:信念、實踐、社群與平台之發展-子計畫二...
基於興趣啟發理論的悅趣閱讀:人工智慧聊書機器人開發與成效評估;Plea...
基於知識圖譜之跨域主題推薦機制學習同伴系統:於國小身教式閱讀與聊書之應...
應用獎懲機制設計數位遊戲式英語學習環境: 系統建置、學習成效評?與?為...
探討趨向表現目標與逃避表現目標對數位遊戲式英語學習之影響:學習環境建置...
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Showing items 51-75 of 148. (6 Page(s) Totally)
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Date
Title
Authors
2016-08-31
從個別差異性探討數位化同儕互評之研究;An Investigation of Digital Peer Response: an Individual Differences Approach
陳攸華
;
張立杰
2016-08-31
探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning
陳攸華
;
莊宗嚴
2016-08-31
結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies
黃武元
2016-08-31
結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability
黃武元
;
葉修文
2016-08-31
運用動畫電子書幫助肢體障礙者學習問題解決之研究;An Investigation of Developing an Animated E-Book for Physically Handicapped Persons to Learn Problem Solving
陳攸華
;
黃國豪
2016-08-31
激發創造力的多媒體註記合作學習融入工程教育之研究與評估-以訊號處理課程為例(想像力與創新思維融入工程教育人才培育與研究);The Effects of Cooperatively Multimedia Annotation on Creativity in Engineering Education-Signal Processing Courses
黃武元
;
周惠文
;
王錦裕
;
陳正一
2016-08-31
應用翻轉教學與數位遊戲式學習之雲端即時視訊互動系統;Applying Flipped Classroom and Digital Game-Based Learning to a Cloud Real Time Vi Deo Interactive System
楊接期
;
簡琨晃
2016-03-29
以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design
吳穎沺
;
劉子鍵
;
蔡孟蓉
;
白宏達
;
許衷源
2016-03-29
基於「合作問題解決」之電腦模擬輔助科學學習:系統平台與促進科學教師「合作科學問題解決」表現與「科技教學內容知識」(TPACK)發展的教師專業成長課程之開發與評估;A Collaborative Problem Solving Approach to Support Science Learning: the Development and Evaluation of Platform and Science Teacher Professional Developing on Collaborative Scientific Problem Solving Performance and TPACK
吳穎沺
;
劉晨鐘
2016-03-29
基於合作問題解決之電腦模擬輔助科學學習:合作式模擬系統與合作問題解決活動的開發與評估;A Collaborative Problem Solving Approach to Support Science Learning with Computer Simulations: the Development and Evaluation of Collaborative Simulations and Activities
劉晨鐘
2016-03-29
基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design
劉晨鐘
2016-03-29
從個別差異性探討數位化同儕互評之研究;An Investigation of Digital Peer Response: an Individual Differences Approach
陳攸華
;
張立杰
2016-03-29
從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment
楊接期
2016-03-29
探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning
陳攸華
;
莊宗嚴
2016-03-29
結合行動及雲端科技之擴增實境註記模式之實證應用、學習成效與歷程分析;Applications and Analysis of Learning Performance and Behavior for an Augmented Reality Geometric Learning with Multimedia Annotation by Integrating Mobile and Cloud Computing Technologies
黃武元
2016-03-29
結合穿戴科技打造情境感知之適性化學習環境-子計畫五:建置使用者導向的用中學與動中學的適性化康健EFL學習環境並探討其對學習的影響;Development and Evaluation of Adaptive Healthy EFL Learning Environment for Improving English Ability
黃武元
;
葉修文
2016-03-29
電腦輔助學術英文教學:維基協同教學法的應用;Wiki-Based Eap Instruction: a Blended Collaborative Writing Approach
黃芸茵
2016-03-29
激發創造力的多媒體註記合作學習融入工程教育之研究與評估-以訊號處理課程為例 (想像力與創新思維融入工程教育人才培育與研究);The Effects of Cooperatively Multimedia Annotation on Creativity in Engineering Education-Signal Processing Courses
黃武元
;
周惠文
;
陳正一
2015-01-08
以即時鷹架為基礎的數位學習平台協助大學生在複雜問題情境中學習重要學習策略之系列研究:學習策略與認知負荷的探討、評估工具的發展以及學習環境的開發與評估-子計畫三:以整合「集群式資訊搜尋」之合作論證學習平台提升學習者之社會互動與學習成果:平台開發、學習歷程分析與後設認知鷹架設計;Promoting Students’ Social Interaction and Learning Outcomes with the Collective Information Searching and Collaborative Argumentation Learning System (Ciscals): System Development, Learning Process Analyses and Metacognitive Scaffolding Design
吳穎沺
2015-01-08
基於社會文化建構理論之英語Web 2.0學習環境:社群學習平台與學習活動設計;A Socio-Cultural Constructivism Framework for Supporting Efl Learning on Web 2.0 Platform: Social Learning Platform and Learning Activity Design
劉晨鐘
2015-01-08
從教學轉變觀點營造悅趣式英語學習環境:以非刻意語言學習理論為基礎的悅趣式英語學習環境之建置與評估;Establishing a Digital Game-Based English Learning Environment from a Transformation Perspective: Integrating Incidental Language Learning into a Digital Game-Based English Learning Environment
楊接期
2015-01-08
探討以客製化與個人化遊戲式學習協助反毒之研究;Game-Based Anti-Drug Systems:Customized Learning Vs. Personalized Learning
陳攸華
2014-03-11
「網路科展探究系統」及「教師科展專業知識分享社群平台」之開發與整合及其對於國小科展探究教與學之成效;Scaffolding Teaching and Learning of Science Fair in Elementary School with Science Fair Inquiry System and Teacher Science Fair Knowledge Sharing Community
吳穎沺
2014-03-11
在真實情境結合雲端【拍即學】和電子書多媒體註記輔助英語學習並探討其對學習之影響;Studying Cloud-Computing Ctrl and Multimedia Annotation of E-Readers to Facilitate English Learning in Students’ Familiar Context and Its Effect to Learning Achievement
黃武元
;
許榮隆
2014-03-11
基於建造理論與經驗式學習之問題解決遊戲式學習: 遊戲軟體與學習活動設計;Game-Based Learning for Problem Solving Based on Constructionism and Experiential Learning: the Design of Digital Games and Learning Activities
劉晨鐘
Showing items 51-75 of 148. (6 Page(s) Totally)
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