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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/49618


    Title: 應用以情境認知為基礎的悅趣式數位學習系統於綠色環境教育-學習環境建置與評估;Applying Situated Cognition Theory with Digital Game-Based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation
    Authors: 楊接期
    Contributors: 網路學習科技研究所
    Keywords: digital game-based learning;situated cognition;environmental education;environmental behavior;研究領域:科學教育
    Date: 2011-08-01
    Issue Date: 2012-01-17 19:06:01 (UTC+8)
    Publisher: 行政院國家科學委員會
    Abstract: 本計畫的目的是設計及實作一個以情境認知理論為基礎的悅趣式數位學習系統環境,並針對所設計的綠色環境教育議題之學習內容,在實驗學校進行評量實驗。本計畫所規劃的學習層面,包含環境知識、環境態度與環境行為三個面向。學習者在悅趣式數位學習環境中可習得環境知識,也可透過系統提示的回饋來反思其環境態度,並透過與系統的情境互動反映其環境行為。學習者在悅趣式數位學習環境上所進行的互動歷程將反映其對於環境的認知、態度與行為的變化。為了檢驗學習者在悅趣式數位學習環境中的學習成效,本計畫將設計綠色環境教育測驗評量與環境行為量表等問卷工具。本計畫預計將學習環境融入實際教學課程中,輔助學習者透過悅趣式數位學習環境進行綠色環境教育的學習,探討學習者使用此系統在綠色環境教育上的可行性及應用模式。評量實驗包含一個先導性實驗及二個評量實驗。先導性實驗的目的是收集學習者及教師對系統的看法,以及測試系統的性能及穩定度。評量實驗一的目的是評估悅趣式數位學習系統是否能提升學習者在綠色環境教育的知識、態度與行為,以及了解學習者使用系統後的學習態度及對系統操作的評估。評量實驗二的目的是分析學習者使用以情境認知為基礎的悅趣式數位學習系統進行綠色環境教育的學習成效、評估本實驗之教學活動設計之適切性、及評估學習者在學習後環境知識與態度的轉變情形。 The objective of this project is to design and implement a digital game-based learning system based on situated cognition theory. Experimental studies will be conducted to evaluate the effectiveness of the system for green environmental education. Learning content will be designed to cover three aspects: environmental knowledge, environmental attitude and environmental behavior. More specifically, learners can acquire environmental knowledge, and reflect environmental attitude as well as environmental behavior through feedback and interaction in the digital game-based learning system. In other words, learners’interaction histories in the digital game-based learning system will reflect the changes of learners’ environmental knowledge, environmental attitude and environmental behavior. The green environmental education test and environmental behavior questionnaire will be designed as instruments to examine the effectiveness of the digital game-based learning system. In this project, we will integrate the system into the classroom, which supporting students for green environmental education through the digital game-based learning system, and exploring the feasibility and possible application models by using the system in green environmental education. The evaluation includes a pilot study, and two experimental studies. The objective of the pilot study is to collect viewpoints of students and teachers on the system, as well as examine the performance and stability of the system. The objective of the first experimental study is to examine whether the system can enhance students’environmental knowledge, environmental attitude and environmental behavior, as well as understand students’learning attitudes after using the system, and assess the operation of the system. The objective of the second experimental study is to analyze students’learning effects after using the system, assess the appropriateness of learning activities design, and assess whether there is a change on students’environmental knowledge, environmental attitude and environmental behavior after using the proposed system. 研究期間:10008 ~ 10107
    Relation: 財團法人國家實驗研究院科技政策研究與資訊中心
    Appears in Collections:[Graduate Institute of Network Learning Technology] Research Project

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