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    题名: EXPLORING ONLINE GAME PLAYERS' FLOW EXPERIENCES AND POSITIVE AFFECT
    作者: Chiang,YT;Lin,SSJ;Cheng,CY;Liu,EZF
    贡献者: 學習與教學研究所
    关键词: VIOLENT VIDEO GAMES;WEB USERS;ADOLESCENTS;SELF;AGGRESSION;ADDICTION;GENDER
    日期: 2011
    上传时间: 2012-03-27 17:17:02 (UTC+8)
    出版者: 國立中央大學
    摘要: The authors conducted two studies to explore online game players' flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players' aggression. The players could be placed into four flow conditions: flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation.
    關聯: TURKISH ONLINE JOURNAL OF EDUCATIONAL TECHNOLOGY
    显示于类别:[學習與教學研究所 ] 期刊論文

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