English  |  正體中文  |  简体中文  |  Items with full text/Total items : 69561/69561 (100%)
Visitors : 23050337      Online Users : 383
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/61065

    Title: 探討學生對行動式立即反饋系統的 科技接受行為-以創意學習為例;Investigate students’ technology acceptance behavior to mobile interactive response system. - A case study in creative learning course.
    Authors: 黃惠慈;Huang,Hui-Tzu
    Contributors: 資訊工程學系
    Keywords: 行動式;立即反饋系統;科技接受模型2;Mobile;Interactive response system;Technology acceptance model 2
    Date: 2013-07-17
    Issue Date: 2013-08-22 12:11:05 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 在過去幾年,電腦輔助學習系統和網頁輔助學習系統已經被大量發展。許多研究證明電腦輔助學習系統和網路輔助學習系統確實能有效提升學習者的學習成效和動機,如果學習環境中可以透過學習輔助即時提出問題並迅速獲得反饋結果,將能更進一步提升學習者的學習成效。因此本研究提出行動式立即反饋系統來輔助學習,藉由科技接受模型2來探討此系統的使用者行為並且透過迴歸分析來驗證。實驗結果指出研究模型中的八個假說有六個假說是支持的,這六個假說分別是主觀規範、認知易用性、認知有性均會正向影響使用意圖
    In the past few years,there were numerous computer-assisted learning systems and web-assisted learning systems have been greatly developed. Many studies confirmed that computer-assisted learning systems and web-assisted learning systems could improve learners’ learning performance and motivation effectively. In learning environment, if learners could ask questions instantly and got feedback quickly through learning tools, then learning performance would be further enhanced. Therefore, this study proposed mobile interactive response system to assist students’ learning. Used Technology acceptance model 2 to probe into user behaviors. And hypotheses were validated through regression analysis. The results showed that there were six hypotheses supported in the proposed eight hypotheses. These six hypotheses included subjective norm, perceived ease of use and perceived usefulness could positively impact on intention to use. Subjective norm, output quality could positively impact on perceived usefulness. Perceived ease of use could positively impact on perceived usefulness. On the other hand, job relevance and perceived usefulness had no significant correlation. Result demonstrability and perceived usefulness had no significant correlation too. Thus these two hypotheses were not supported.
    Appears in Collections:[資訊工程研究所] 博碩士論文

    Files in This Item:

    File Description SizeFormat

    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback  - 隱私權政策聲明