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    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/61568


    題名: 利用Kinect建置3D視覺化之Facebook互動系統;AN INTERACTIVE 3D FACEBOOK VISUALIZATION TOOL USING KINECT
    作者: 諾哈金;Hakim,Noorkholis Luthfil
    貢獻者: 資訊工程學系
    關鍵詞: 社?网?可?化;3D用?界面;人机交互;Kinect;手?;Facebook?用程序;Social Network Visualization;3D User Interface;Human-Computer Interaction;Kinect;Hand Gesture;Facebook application
    日期: 2013-08-15
    上傳時間: 2013-10-08 15:22:31 (UTC+8)
    出版者: 國立中央大學
    摘要: 社群網站在當今非常受歡迎,世界各地幾乎所有人都在使用這類網站和彼此保持聯繫,如Facebook、Twitter、Myspace等等。但社群網站單單以純文字介面呈現,很難去洞察和掌控隱藏在網站背後的一些架構,如此一來便限制了使用者全方位探索社群網站的能力。在這項作品中,我們提出一套能將Facebook這個當今最有名的社群網站以3D成像視覺化的工具,我們使用Mirosoft Kinect動作偵測技術,以更自然、3D虛擬實境的方法來達成新穎的探索和互動方式。這項實驗分為三部分:3D網路運作的系統表現、系統以及姿勢的使用效果和滿意度,測試對象為臺灣國立中央大學自願的學生。系統表現的測試結果相當良好、穩定,系統及姿勢的使用效果和滿意度的問卷也顯示所有的使用者皆滿意這項系統,即使仍有進步的空間:測試者能接受使用姿勢的設計,但有些姿勢仍需改進以克服對使用者造成的身體疲勞性。在未來的創新中,這項系統會被用在部分的Smart Room或Smart TV技術。
    Social network websites now day is very popular. Almost all people in the world use those websites to keep contact with their social relation, for example Facebook, Twitter, Myspace, etc. The typical textual user interface that usually website use, sometimes it was really hard to get the perception and handling of the hidden structures from the underlying data of those social network websites. This makes limitation for the user to fully explore their social network. In this work we proposed a tool to visualize the social network from one of the famous social network website, Facebook on form 3D graph-based interface. Given that, we proposed new exploration and interaction method with more natural and immersive ways by using motion capture technology, Microsoft Kinect. The experiment was divides into four parts. First, the system performance of 3D web engine, second, the gestures accuracy, third, the system and gestures usability and the last was the system and gestures satisfaction. It tested by volunteer from National Central University students, Taiwan. The result of system performance was doing very well and stable. Result from questioner about the usability and satisfaction of the system and gesture shown that over all users was satisfied with the system even tough still need more improvement on the system. The gesture design was accepted by user, but some of the gesture need to improve to overcome the fatigue problem. In the future innovation, this system will be used in the part of Smart Room or Smart TV technology.
    顯示於類別:[資訊工程研究所] 博碩士論文

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