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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/63069


    Title: 應用以情境認知為基礎的悅趣式數位學習系統於綠色環境教育-學習環境建置與評估;Applying Situated Cognition Theory with Digital Game-Based Learning Design for Green Environmental Education - Learning Environment Development and Evaluation
    Authors: 楊接期
    Contributors: 國立中央大學網路學習科技研究所
    Keywords: 科學教育
    Date: 2012-12-01
    Issue Date: 2014-03-17 14:18:16 (UTC+8)
    Publisher: 行政院國家科學委員會
    Abstract: 研究期間:10108~10207;The objective of this project is to design and implement a digital game-based learning system based on situated cognition theory. Experimental studies will be conducted to evaluate the effectiveness of the system for green environmental education. Learning content will be designed to cover three aspects: environmental knowledge, environmental attitude and environmental behavior. More specifically, learners can acquire environmental knowledge, and reflect environmental attitude as well as environmental behavior through feedback and interaction in the digital game-based learning system. In other words, learners’interaction histories in the digital game-based learning system will reflect the changes of learners’ environmental knowledge, environmental attitude and environmental behavior. The green environmental education test and environmental behavior questionnaire will be designed as instruments to examine the effectiveness of the digital game-based learning system. In this project, we will integrate the system into the classroom, which supporting students for green environmental education through the digital game-based learning system, and exploring the feasibility and possible application models by using the system in green environmental education. The evaluation includes a pilot study, and two experimental studies. The objective of the pilot study is to collect viewpoints of students and teachers on the system, as well as examine the performance and stability of the system. The objective of the first experimental study is to examine whether the system can enhance students’environmental knowledge, environmental attitude and environmental behavior, as well as understand students’learning attitudes after using the system, and assess the operation of the system. The objective of the second experimental study is to analyze students’learning effects after using the system, assess the appropriateness of learning activities design, and assess whether there is a change on students’environmental knowledge, environmental attitude and environmental behavior after using the proposed system.
    Relation: 財團法人國家實驗研究院科技政策研究與資訊中心
    Appears in Collections:[Graduate Institute of Network Learning Technology] Research Project

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