English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 59813/59813 (100%)
造訪人次 : 15780261      線上人數 : 134
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋


    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/63221


    題名: 運用3D情境與體感互動讓學生在教室內使用所學知識的研究;Use of 3D situations and kinect interaction for students to use knowledge in the classroom
    作者: 王勤業
    貢獻者: 國立中央大學學習科技研究中心
    關鍵詞: 科學教育
    日期: 2013-12-01
    上傳時間: 2014-03-17 14:21:52 (UTC+8)
    出版者: 行政院國家科學委員會
    摘要: 研究期間:10208~10307;In classroom, teachers are not easy for students to immediately use the knowledge that nearly was taught. However, if teachers could provide a situation in the classroom where students can use what they just learned to solve real problems, students will be willing to learning, so as learning results. Blackboard, whiteboard, or interactive whiteboard with projectors is often used as instructional media. Nevertheless, it is not easy to create realistic situations for students to use knowledge to solve problems. As a result, they might learn inert knowledge. Currently, a new interactive device - such as a Microsoft Kinect motion controller with 3D virtual reality programming, to provide specific, immersive learning situations to allow students the way an agent into the situational problem, through observing, thinking, and using their knowledge to solve problems. Students, therefore, will be more engaged in learning activities. Effectiveness of learning will also be improved. This study intends to use a projector and Microsoft Kinect, a motion controller, with the Unity 3D programming tool, to design a variety of situational questions for students to use knowledge to solve problems in an immersive 3D virtual reality. Furthermore, to solve the natural interaction or provide situational dialogues for language learning, speech recognition tools will be adopted to enable students to dialogue with virtual human. To examine the efficacy and effectiveness, testing on the early design stages and experiment on practice will be conducted by video recording/analysis, and pretest and posttest questionnaires for teachers and students to understand the impact of the design. Research results could be referred by these kind instructional designers and other researchers.
    關聯: 財團法人國家實驗研究院科技政策研究與資訊中心
    顯示於類別:[學習科技研究中心 ] 研究計畫

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    index.html0KbHTML356檢視/開啟


    在NCUIR中所有的資料項目都受到原著作權保護.

    社群 sharing

    ::: Copyright © National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回饋  - 隱私權政策聲明