English  |  正體中文  |  简体中文  |  Items with full text/Total items : 73032/73032 (100%)
Visitors : 23045763      Online Users : 225
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/68681

    Title: 使用可穿式裝置和運動傳感器之全息虛擬實驗室;Toward a Holodeck like edutainment game using 3D Wearable device and Motion Sensors
    Authors: 陳子琦;Chen,Tzu-Chi
    Contributors: 資訊工程學系
    Keywords: 虛擬現實;基於遊戲的學習;學習環境;Kinect;Virtual Reality;Game-Based Learning;Learning Environment
    Date: 2015-07-13
    Issue Date: 2015-09-23 14:02:32 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 虛擬現實(VR)已經廣泛地滲透到我們的日常生活,並成為連接信息和人際交往,行為和情感的橋樑。利用虛擬現實技術,開發學習環境也頗為盛行,但是很少見到一個學習環境的操作過程中,有考慮到有關使用者體驗和變化將如何影響學習環境的實例設計。在這項研究中,我們開發了一個3D環境寓教於樂實驗室(HL),提供其設計的教育內容和教育結合虛擬現實技術,在設計了能提高玩家體驗以及參與度的數個遊戲關卡。我們招募的參與者包含熟悉虛擬環境和寓教於樂環境或不具有相關經歷的各種背景。在這篇論文中,我們設計寓教於樂遊戲關卡考慮的VR條件和基於遊戲的學習並提升玩家的體驗以及學習者的解決問題的能力和學習動機。;Virtual Reality (VR) is now widely infiltrated to our daily life and becomes a bridge for connecting information and human interaction, behavior and feeling. Uses of VR technology to develop learning environment are very exceptional, but rarely seem to have misgivings about the experience change during operating, and what alteration would be happened in the learning environment design, instance of VR experience. In this study, we develop a 3D edutainment environment call Holodeck Laboratory (HL). The HL provides several playable stages. They are designed with several educational contents, and bound with VR technologies, aimed to increase the presence and player experience. We recruit the participants who are whether familiar with VR environment and 3D edutainment environment or not, to participate in the playing test for all stages. Our study attempts to give an explanation that, the design of edutainment game stages by considering several VR conditions that bases on Game-Based Learning model, can enhance the players experiences as well as problem solving skills, including learning motivation.
    Appears in Collections:[資訊工程研究所] 博碩士論文

    Files in This Item:

    File Description SizeFormat

    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback  - 隱私權政策聲明