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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/68850


    Title: 浮空投影於互動遊戲之應用;The Application of Holographic Displays in Interactive Games
    Authors: 王晶婷;Wang,Jing-ting
    Contributors: 資訊工程學系
    Keywords: 浮空投影;擴增實境;科技化展演;holographic display;augmented reality;technology exhibition;Unity3D
    Date: 2015-07-29
    Issue Date: 2015-09-23 14:45:02 (UTC+8)
    Publisher: 國立中央大學
    Abstract: Wii和 Kinect 的問世,讓遊戲帶來新的風貌,使得遊戲不再只是重度遊戲玩家的專屬玩具而已,他們擴大了遊戲族群,吸引了老人、婦女及孩童的注意力,將健康和娛樂緊密地結合在一起,帶領了體感遊戲的新風潮,但缺點是需要搭配專屬的遊戲平台或電腦。除了上述的體感遊戲之外,手機遊戲可隨時隨地可玩,已成為不可或缺的APP之一。但是孩童若長時間盯緊手機螢幕,將造成視力減退,另外,也可能養成不嗜運動的習性。所以,父母有時就希望孩童不要玩太久的手機遊戲。此外,近年來遊戲的發展,也有從單純的虛擬世界的互動方式走向擴增實境的趨勢,但是有些擴增實境的遊戲需搭配頭帶裝置或特殊標記。以上的各種遊戲類型,各有其優缺點及合適的遊戲族群。
    基於上述的理由,本論文結合體感互動、手機遊戲、擴增實境和浮空投影等技術,將整合的技術應用於遊戲的開發和科技化的展演。遊戲的設計目的是要求孩童必須藉由體感互動,才能協助遊戲的主角跨越關卡,以達到某種程度的運動效果。另一方面,想藉由浮空投影的顯示技術,利用半透明的穿透效果來讓手機放映的主角影像,達到類似3D影像漂浮在空氣中的視覺效果,讓孩童的注意力不再只是聚焦在手機螢幕上,轉而注意浮現在眼前的3D影像,達到增加新奇感及舒緩眼壓的效果。至於科技化展演的設計動機則是要將體感互動、浮空投影和新媒體藝術整合在一起,將數位科技做為美術文物的展示平台,希望藉由體感互動的操作性及浮空投影的顯示效果,以對美術文物的內容進行跨越時空的對話交流,以達到新媒體藝術的創新展示效果。本研究讓擴增實境和浮空投影不再只是物件靜態的呈現,藉此打破傳統平面的操作,更可以運用體感來與虛擬人物進行互動。
    本研究使用Unity 3D引擎開發,以Qualcomm Vuforia™ Unity Extension來開發擴增實境,運用浮空投影技術來達到3D虛擬物件在現實環境中呈現的效果。在體感互動方面,則讓使用者可以透過穿戴式裝置或KINECT來抓取身體的動作資訊,來對虛擬物件進行互動。設計目的著眼於:(1)增加遊戲互動性,不再只是單一點擊螢幕而已;(2)增加遊戲呈現方式,使3D物件或真實人物可以躍進現實世界及(3) 突破浮空投影的純展示效果,增加遊戲互動性。
    ;In recent years, the development of digital technology to interactive design to the rise of somatosensory, inspired the somatosensory interaction for the design of the application of technology in the display. The study designed using a three-dimensional projection of applications somatosensory interacting, bring a new style for the game through such methods, makes the game not purely belong the face of the screen toys, we also hope that through this way to attract more groups (the elderly, women and children) of attention, This will be closely integrated health and entertainment, led the new wave of somatosensory game. In addition to the somatosensory games, mobile games because smart phones to the increasingly high penetration rate, create a place so that all the people can play the game. But also resulted some disadvantages, if prolonged watch on the phone will cause vision loss. In addition, it may develop not exercise habits, so that parents sometimes do not want children to prolonged use mobile phones or play game.
    Based on the above reasons, this paper combines somatosensory interactive, mobile gaming, augmented reality and floating projection technology, will integrate the technology used in the development and science and technology-oriented performances of the game. The game is designed to claim the child must be somatosensory interactive, to assist the game′s protagonist across the checkpoint in order to achieve a certain level of athletic performance. On the other hand, wanted to be floating projection display technology, the use of translucent effects to make the main character through the camera phones, achieve a similar 3D images floating in the air, visual effects, make children ′s attention is no longer just focus on the phone screen, turned its attention to emerge in front of the 3D images, to increase the sense of wonder and soothing effect of intraocular pressure. As science and technology exhibitions of design motivation is to somatosensory interactive, floating projection and new media art together, the digital technology as a platform to display art heritage, hoping somatosensory interactive operability and floating projection the display, in order to carry out the content of the art heritage of dialogue across time and space, in order to achieve innovation showing the effect of new media art. This study allows Augmented Reality and floating projection is no longer just a static object rendering, that breaking the traditional operations and using somatosensory to interact with virtual characters.
    In this study, using Unity 3D engine developed design environment, Qualcomm Vuforia ™ Unity Extension to develop augmented reality and the use of floating projection technology to make 3D virtual objects presented in a realistic environment, designed to focus on: (1) increasing mobile game interactive, not just a single click on the screen. (2) Increase the game presentation to make 3D objects can leap in the real world. (3) Floating projection is not only a simple display, also provide interactive games.
    Appears in Collections:[資訊工程研究所] 博碩士論文

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