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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/70192


    Title: 基於教室學習網絡設計之遊戲化 Apps 及其人因分析;Classroom Learning Network Based Gamification Apps Design and Its Human Factors Analysis
    Authors: 張立杰
    Contributors: 學習與教學研究所
    Keywords: 科學教育
    Date: 2016-03-29
    Issue Date: 2016-03-30 14:28:16 (UTC+8)
    Publisher: 科技部
    Abstract: 行動科技快速地發展,透過科技讓教室內的學生學得更愉悅與效率越來越可能。教室是社會化組織的地方,包含有許多學習網絡,涵蓋了個人、成對、小組以及全班的組成。學生的學習成效及偏好,很大地受到這些網絡的影響。回應這些網絡,教室內的應用程式將會被設計成支援群組學習。如何在這些網絡基礎上,融入「遊戲化(Gamification)」的設計過程,將遊戲設計的技術與機制應用於學習活動,會是一個重要研究議題。行動科技中,透過App的設計,是一個有效且快速的擴散平台。本計畫,主要的目的在於結合App 應用程式的便利性,以國小三;With the evolution of information and communication technology and game design techniques, having technology in the classroom and letting the students to learn more effective and fun are getting possible. Classroom, a place with its unique social organiza;研究期間:10408~10507
    Relation: 財團法人國家實驗研究院科技政策研究與資訊中心
    Appears in Collections:[Graduate Institute of Learning and Instruction] Research Project

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