English  |  正體中文  |  简体中文  |  Items with full text/Total items : 65421/65421 (100%)
Visitors : 22277059      Online Users : 201
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/70347


    Title: 從認知風格角度比較教師評量與同儕互評之差異:從英語寫作到遊戲製作;The Effects of Cognitive Styles on Differences between Teacher Assessment and Peer Assessment: From English Writing to Game Development
    Authors: 洪培鈞,;Hung,Pei-chun
    Contributors: 資訊工程學系
    Keywords: 同儕互評;遊戲式學習;認知風格;peer assessment;game-based learning;cognitive styles
    Date: 2016-04-29
    Issue Date: 2016-06-04 12:54:04 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 近年來,許多研究者發現到以利用同儕互相給予回饋的方式進行相關能力培養的同儕互評活動,對於學生能力以及作品之品質有不錯的提升效果。其中,它對於英文寫作能力的訓練更有不錯的成效;另一方面,遊戲式學習也被視為是一個有效提升學生學習的方法,因此對於開發遊戲式學習系統人才的需求也逐漸增長;為此,似乎可利用同儕互評的機制來培養學生開發遊戲式學習的能力,以解決設計人才需求的問題。

    然而,儘管同儕互評有許多優點,但還是發現學生因為自身能力與經驗的不足,導致所給予的回饋似乎無法如同老師所給予的評論一樣有幫助;此外,學生的個體差異似乎對於同儕評論有相當的影響,像是學生可能因為自身特質的關係,而影響其給予評論的樣式以及策略。而在眾多造成個體差異的因素中,認知風格似乎對於人們處理及組織資訊有相當的影響,因此似乎是有必要在進行同儕互評時,考慮學生認知風格的差異。

    因此,本研究進行了兩個實驗。在實驗一中,本研究以認知風格的角度,探究了學生與老師在進行英文寫作同儕互評活動中,雙方評估的差異。其結果指出學生似乎缺乏相關的專業能力去理解同儕英文文章中多樣的字彙,因此他們無法準確的指出同儕作品中的進步之處;再者,整體型學生在給予Task Achievement的建議時,似乎多專注在較為淺層文章架構,而序列型學生則是專注於文章主題與細節內容的連結,另外,他們似乎也在活動中無法清楚地分辨字彙與文法的錯誤。

    另一方面,實驗二則是以認知風格的角度,探討在培養遊戲式學習系統設計人才為目的同儕互評活動中,學生與老師評估上的差異。其結果顯示學生因為無法完整的詮釋Gameplay方面的建議,導致對於自身作品的修改可能無法達到老師的要求;另外,也因為學生與同儕的觀點較為相似,導致他們對於作品的期許並沒有像老師的高,而序列型學生則是因為自身較容易以局部方式進行學習的關係,導致他們似乎無法完整地掌握Gameplay面向上多樣的評估內容,以及在Artistic/Graphics面向上,必須評估完整的遊戲圖像與物件有相對的困難。

    透過以上兩次的實驗,使我們對於學生與老師的評估差異有更深的了解,而以上的結果更可以幫助學生、教學者以及研究者,架構可因應學生因不同認知風格而有不同偏好的同儕互評活動。;Peer assessment is a process through which students give feedbacks for their peers’ works. In recent years, it was found that peer assessment could improve students’ works and abilities. In particular, it was useful to improve English writing. On the other hand, peer assessment can also be applied to train students to design game-based learning systems, which have been recognized as an effective instructional strategy so there is a great demand for designers who can develop game-based learning systems.

    In spite of such significance, it was found that the quality of feedback from peers might not be as helpful as that from teachers because students might lack sufficient knowledge and experience. In addition, students might have their distinctive characteristics. In other words, individual differences might be a factor that affect the process of the peer assessment. Among various individual differences, cognitive styles affect how people process and organize information. Thus, there is a need to consider cognitive styles in the peer assessment.

    Hence, the research presented in this dissertation conducted two empirical studies. Study One is to identify assessment differences between the students and the teachers in the context of English writing from a cognitive style perspective. The results of Study One demonstrate that the students did not have sufficient competence to identify various vocabularies so they were not able to identify the improvement that authors made. Moreover, Holists usually paid more attention to the superficial structure of the work in the Task Achievement aspect while Serialists focused on the connection between the topic and the details presented in the content, and cannot determine the mistakes of vocabulary and grammar.

    On the other hand, Study Two emphasizes on the incorporation of peer assessment into the training for the designers of game-based learning systems and to examine assessment differences between teachers and students from a cognitive style perspective. The results from Study Two suggest that the students could not completely understand the comments in the Gameplay aspect so the revision might not satisfy the teachers’ expectations. Furthermore, the students could stand on the same status to evaluate their peers’ revised game-based learning systems in the Gameplay aspect so their expectations were not as high as teachers’. Furthermore, Serialists, who usually used a local approach to learning, could not grasp all of the design features in the Gameplay aspect and had difficulties to evaluate the entire pictures and objects in Artistic/Graphic aspect.

    The results from the aforementioned two studies provide a deep understanding of assessment differences between the students and the teachers during the process of peer assessment. Such understandings can help students, instructors, and researchers to implement peer assessment that can accommodate the preferences and needs of different cognitive style groups.
    Appears in Collections:[資訊工程研究所] 博碩士論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML301View/Open


    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback  - 隱私權政策聲明