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    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/72234


    題名: 支援體驗式學習之教室內數位劇場;Digital Theater in the Classroom for Experiential Learning
    作者: 林成馨;Lin,Cheng-Hsin
    貢獻者: 資訊工程學系
    關鍵詞: 數位劇場;數位學習遊樂場;教育戲劇;體驗式學習;Digital Theater;Digital Learning Playground;Drama in Education;Experiential Learning
    日期: 2016-08-15
    上傳時間: 2016-10-13 14:34:06 (UTC+8)
    出版者: 國立中央大學
    摘要: 近年來,許多老師及學者認為經驗式學習、真實情境學習、情境學習是有助於學生在情境中學習,而戲劇是其中一種方式可以讓學生透過角色扮演來進入情境中學習知識。但是在有限的時間及教室空間內要建置出與學習教材內容相符,且具有周全背景、道具的舞台相當不易,使得演員難以融入至情境中,台下觀眾也無法辨識角色。由於演出時面對的是觀眾,因此無法觀察自己演出上的錯誤,也容易造成學生緊張而怯場。
    本研究提出數位劇場模式,並根據此模式建構出一個數位劇場系統,協助師生與書商能在教室內依學習教材內容快速建構出情境舞台及劇本。希望透過擬真的情境與數位面具/服裝/道具的輔助,使學生能融入進角色情感中。由於能看見自己進入場景,因此可以即時修正錯誤及反思。劇場也會將表演過程錄製成成果影片,使學生課堂、課後觀摩並改善自己缺失與吸收他人優點。
    經研究結果顯示,數位劇場具有寓教於樂,不僅使學生主動求知,也能在情境中體會及反思學習教材內容,以利未來將經驗應用至寫作中。數位面具/服裝/道具能使學生產生角色認同感,並豐富劇場。數位劇場也能協助老師將情意帶給學生,並教導學生情緒表達。
    ;In recent years, many teachers and scholars accept that experiential learning, authentic learning and situated learning can help students learn in the scenarios. Drama is an approach that students can learn the knowledge in the situation through role playing. However, it′s not easy to construct the appropriate teaching materials, completed backdrops and props in in a limited time and space. Therefore, it makes students difficult to integrate into the scenarios and to be recognized by audiences. Moreover, students can′t observe their errors on performing and have stage fright.
    In this research, it constructed the Digital Theater by the Digital Theater’s model that can help teachers, students, and book publishers quickly construct the situated stage based on the teaching materials. And it also expect that through the realistic scenarios, digital mask, costume, props to enable students to integrate into the role of emotion. Because students can see their performance immediately, they can revise the error and reflect directly. When students perform in the situated stage, the system will synchronize videos. These videos can provide students for learning from others advantages and correcting their shortcomings by observing in class or after school.
    The results showed that the Digital Theater is adequate for edutainment. Students not only took the initiative to seek knowledge, but understood and reflected the teaching materials in the scenarios in order to apply the experience in writing. Digital mask, costume, props enable students to have role identity and enrich the theater. Besides, Digital Theater also help the teacher to give students inspiration, and to lead students to express emotions.
    顯示於類別:[資訊工程研究所] 博碩士論文

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