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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/72339


    Title: 子由數學e學堂:網頁遊戲設計
    Authors: 許仲賢;Hsu,Chung-Hsien
    Contributors: 數學系
    Keywords: e學堂;數位遊戲;遊戲式學習;Emathschool;Digital Game;Digital Game-based Learning
    Date: 2016-08-26
    Issue Date: 2016-10-13 14:48:29 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 「子由數學e學堂」為針對國小數學所設計的師生互動式學習平台,老師可透過此平台的自動出題系統來協助學生學習數學。而本論文的設計宗旨是希望這個學習平台能跟隨創新教育的腳步,增加學習的多元管道,遂開發了數位教育遊戲與其控管系統介面,期望能夠替老師的數學課程添加互動的方式,使學生能透過遊戲來進行學習。

    本論文設計的遊戲為「保衛漢堡」,是一款守塔遊戲,而在遊戲設計的過程中與e學堂的出題和收藏試卷的功能作搭配,完成遊戲與題目的結合,以寓教於樂的方式幫助學生進行學習。

    最後再設計擂台系統介面作為師生透過遊戲互動的橋樑,將來在遊戲數量增加後也能夠進行不同遊戲之間的管理。

    關鍵字:e學堂、數位遊戲、遊戲式學習
    ;Ziyou Emathschool is a mathematical interactive learning platform designed specifically for elementary school students in Taiwan. Teachers can utilize the mathematical problem generator inside the Ziyou Emathschool platform in order to assist students to practice mathematics. In this thesis we try to develop a digital education-purpose game and a control interface system so that students can practice mathematics while playing the digital game.

    The game designed in our system is called "Hamberg Defence" which is of tower defense games. We design the game in a way that the mathematical problems in the Ziyou Emathschool database are embedded inside the Hamberg Defence game so that students have to practice the mathematics while playing the defence of hamberg.

    Finally, We also design the arena match system as a bridge where teachers and students can interact. Furthermore the arena match system also can manage various games if necessary.

    Keywords: Emathschool、Digital Game、Digital Game-based Learning
    Appears in Collections:[Graduate Institute of Mathematics] Electronic Thesis & Dissertation

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