在本篇論文中,我們採用物件導向設計方式,在一個二維空間的幾何區域產生網格,在這裡產生網格的方式,包括:結構性網格中的Transfinite網格生成法,及非結構性網格中的Delaunay網格生成法,本論文將說明此兩種網格生成法的程式設計概念,並將舉出一些範例來展示不同網格的成果。 In this article , an object-oriented implementation for two-dimensional multi-region grid generation is presented by using c++ programming language.We will show some structured/unstructured grid generation schemes , including:transfinite scheme and Delaunay scheme . Numerical examples are presented to illustrate the outcome of the different grid generation schemes.