本計畫將實作一個為計算思維與語言學習用的數位偶劇場,戲劇中的偶是由學生所辦演,並且可以將學生所扮演的偶動畫變成可操縱戲偶。這些戲偶可以加上戲偶的自主互動模式,包含辨識語音、影像與肢體姿勢的認知功能成為半自主可操縱的數位偶,學習者可以透過設計劇情與自主認知功能學習計算思維。也同時可以透過戲偶的情緒互動與社交互動來學習同理思維與語言,本系統包含(1)編劇系統(2)戲偶設計系統(3)戲偶展演系統。本計畫一年為期將以大學部英語課程為實驗對象,探討在學習上的成效。 ;This project will implement a digital puppet theater that can be used to learn computation thinking and language. The puppets in the theater is played by the learners and can record and transform into animation. The puppet animation can be extended with cognitive capabilities such as recognition of speech, image, and gestures to become a semiautomatic controllable puppet. The students can learn computation thinking through designing social interaction and script of puppets drama. Moreover, the students can learn empathy interaction and language through script writing and performing puppet drama. The system of the project includes (1) script authoring tool, (2) puppet design tool, and (3) puppet drama performing system.The project will use undergraduate students as experiment subjects.