摘要: | 透過真實的情境,學習者可以親身投入並根據任務學習,例如目前常見的虛擬實境、Second Life、RPG Maker,都提供學習者進入真實情境學習的機會,而餐旅教育中需要結合學科知識、肢體、表情,然而過去因學生眾多所以缺乏老師針對每個人的即時評量、回饋、指引,並且此課程餐旅需要在真實情境中學習,所以本研究基於具身沉浸式學習系統並與姿勢辨識、情緒辨識結合,為餐旅教育建置一個可以辨識肢體動作、情緒展現結合學科知識的情境學習系統。 因此為了求證本研究與某科技大學進行合作教學,針對即時評量、回饋、指引機制對於餐旅中的職業表達的學習成效進行探討,其結果顯示實驗組在結合知識、肢體、情緒並實際應用的學習上優於對照組,所以為餐旅教育設計之具肢體動作及情緒辨識結合學科知識的情境學習系統對於餐旅服務中的表達學習具有正面效果。 ;Through real situations, learners can engage themselves and learn according to tasks. For example, the current common virtual reality, Second Life, and RPG Maker all provide learners with opportunities to learn in real situations. In hospitality education it is necessary to combine subject knowledge, posture, emotion expression, but in the past, due to the large number of students, it is hard to real-time evaluation, feedback, and guidance from the teacher for each student, otherwise hospitality education need to learn in real situations. Therefore, this research base on the embodied situated learning system combined with posture recognition and emotion recognition to build a situated learning system designed for hospitality education which can recognize embodied posture and emotion expression. Therefore, in order to verify the learning effect of real-time evaluation, feedback, and guidance mechanism on professional expression, this study conducted cooperative teaching with a certain university of science and technology. The results showed that the experimental group is perform better in combining knowledge, posture, emotion and practical application of learning than the control group, so a situated learning system designed for hospitality education which can recognize embodied posture and emotion expression has a positive effect on hospitality education. |