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請使用永久網址來引用或連結此文件:
http://ir.lib.ncu.edu.tw/handle/987654321/8736
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題名: | 以部落格及多人故事情境遊戲學習系統應用於國小五年級電腦課程之研究 |
作者: | 王向仁;Hsiang-jen Wang |
貢獻者: | 資訊工程學系碩士在職專班 |
關鍵詞: | 故事情境遊戲;學習成效;資訊素養;大六教學法;部落格;effects of study;information literacy;big six;role-playing games;blog |
日期: | 2007-07-09 |
上傳時間: | 2009-09-22 11:33:49 (UTC+8) |
出版者: | 國立中央大學圖書館 |
摘要: | 近幾年來隨著寬頻網路的普及化,電腦軟硬體設備以及資訊技術不斷的提升,使得許多的網路服務得以蓬勃發展,其中以部落格網路服務的興起儼然已成為全球性的熱潮。而本研究旨在探討利用部落格及多人故事情境遊戲學習輔助系統應用於國小五年級電腦課程之研究,研究目的是想解決現階段國小二個主要的問題: (1) 學生在電腦教室的活動中急於想玩電腦遊戲,而在學習過程中常會發生上課不容易專心的的情形,導致無法跟上教師資訊技能步驟化的教學,因此研究者希望利用多人故事情境遊戲學習輔助系統,在學習效果降低之前,減少學習挫折的問題發生。因此研究者假設利用一套多人故事情境遊戲學習輔助系統,來幫助那些對於普遍愛玩線上遊戲的同學,藉由長時間玩遊戲的高動機,希望能夠幫助他們在玩遊戲的過程中也能夠進行學習,而且學習歷程的時間能夠增長。 (2) 由於傳統電腦教室授課時並沒有一個知識交流平台,同學們常會忘了上週授課的內容以及教師所教的軟體工具基本操作方法等,等到月考前老師要複習驗收時,學生們對於之前所教的內容感到無所適從,因而導致電腦課程的學習成效大幅降低許多,而建置部落格學習輔助系統正是為了解決此問題。 研究者藉由親身參與課程設計的研究實證來觀察學生們的學習過程及課堂表現情形,以瞭解實施二種的學習輔助系統時,對於學生們學習行為影響為何。 The increasing popularity of the broadband network and the enhancement of the computer and the information technologies, many network services have been in explosive development. The popularity of the blog network services and the increasing user bases, in particular, have stormed the entire world. This research is performed on the application of the blog and the multiplayer role-playing game study assistance system in the computer course for the fifth grade of primary schools, with a goal of solving two major issues in the current education at primary schools: (1) As the students are eager to play computer games in the computer classroom during class, therefore easily distracted from their study and unable to keep up with the step-by-step teaching of information techniques in class, the researchers wish to diminish, by means of the multiplayer role-playing game study assistance system, the frustration problems in study before the study efficiency declines. As a result, the researchers make the hypothesis that a set of multiplayer role-playing game study assistance system may be used to help the ordinary students who like playing online games, by activating the high motivation obtained in long-time game playing, The goal is that this would help with their study by playing games and extend their study periods. (2) Since there is no knowledge exchange platform in the traditional computer classes, students are likely to forget the contents and the basic methods of manipulating the software tools, and when the teachers require to go over and examine before the monthly examination what they have taught, the students feel at loose ends about the knowledge instilled before, with the effects of their study of the computer course substantially decreased. The blog study assistance system is set up to solve this issue. The researcher, by participating in person in the empirical research on course design to observe the students’ study processes and performances in class, found out how the two types of study assistance systems influence their learning activities. |
顯示於類別: | [資訊工程學系碩士在職專班 ] 博碩士論文
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