English  |  正體中文  |  简体中文  |  Items with full text/Total items : 72887/72887 (100%)
Visitors : 23215724      Online Users : 579
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version

    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/8816

    Title: 網路虛擬環境與點對點傳輸架構下之實體鄰近節點選擇;Discovery of Physical Neighbor for P2P Networked Virtual Environment
    Authors: 吳昌樺;Chang-Hua Wu
    Contributors: 資訊工程學系碩士在職專班
    Keywords: 網路虛擬實境;點對點傳輸網路;鄰近節點;地標點;peer-to-peer network;P2P-NVE;networked virtual environment;neighbor;landmark
    Date: 2008-10-07
    Issue Date: 2009-09-22 11:35:18 (UTC+8)
    Publisher: 國立中央大學圖書館
    Abstract: 網路虛擬實境 (NVE),是網路互動技術的一種,也是一個相關的新領域,結合了虛擬實境跟網際網路的特點,提供給人們一種身歷其境的體驗。隨著愈來愈多的人們進入這個世界,其中,快速成長跟大眾化的流行,帶來對網路虛擬環境中大規模化的要求,這將會對現今的網路跟用戶端伺服器架構帶來很大的挑戰。 點對點傳輸架構的優點是每多一台機器進入,就可以多帶來一分多的資源可用。在網路虛擬實境中,這個優點非常適合取代當要求愈多,伺服器的負載就會愈多的早期用戶端伺服器架構。因此,有愈來愈多具延展性,有效率而且簡單的使用點對點傳輸架構方法被提出,來建構網路虛擬實境。透過與其他節點的組織了解跟合作,在鄰近節點找到之後,就可以實現在點對點傳輸架構的網路虛擬實境 (P2P-NVE) 下,其系統架構的延展性跟3D物件傳遞的方便性。 然而,隨意的在虛擬世界挑選鄰近節點,卻沒有考慮到任何有關真實世界的資訊的話,將有可能會因此選擇到結果比較不好的節點,例如:節點間的網路延遲過長。所以根據這點,我們提出了一種把在真實世界裡,比較接近的節點分在同一群,並且透過節點間的分工合作,來維持其結構完整的方法 (Discovery of Physical Neighbor: DPN);然後結合虛擬跟真實的考量,試著將網路延遲過長的副作用減到最低。最後,我們也驗證了這個實體鄰近節點方法的效能,的確能對點對點傳輸架構下的網路虛擬實境有所幫助。 Networked virtual environment (NVE), an Internet interactive application technology, combined virtual reality with Internet and providing immersion experience to the people is a relatively new field. Because of the more and more people involving in this fantasy world, the rapid growth and popularity of large-scale NVE will induce serious challenges to existing network and client-server architecture. Bringing the additional resources with each peer joined is the advantage of the P2P architecture. It is very suitable to take the responsibility of the client-server architecture in the NVE. In this point of view, there come many scalable, efficient, and simple methods in P2P-NVE establishment. By organizing and realizing the neighbor discovery through mutual node collaborations, the P2P-NVE can remains its scalability and obtains the 3D content conveniently. However, the peer randomly chooses the logical neighbor in virtual world without more information about physical distance may cause a serious latency in the P2P-NVE. According to this assumption, we propose a method called Discovery of Physical Neighbor (DPN) by grouping the peer with the physical short distance to ease the negative influence off. And put the maintenance of this system model to the peer cooperation. Finally, the performance of the approximate physical neighbor discovery is obviously testified in the P2P-NVE.
    Appears in Collections:[資訊工程學系碩士在職專班 ] 博碩士論文

    Files in This Item:

    File SizeFormat

    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback  - 隱私權政策聲明