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    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/90104

    Title: 歷史人物桌上遊戲設計── 以楊德昌導演(1947-2007)及其電影為設計理念的實作
    Authors: 謝恩遠;Hsieh, En-Yuan
    Contributors: 歷史研究所
    Keywords: 桌上遊戲;應用史學;影視史學;楊德昌;歷史教育;board game;applied history;history of film and television;Edward Yang;history education
    Date: 2022-09-05
    Issue Date: 2022-10-04 12:11:11 (UTC+8)
    Publisher: 國立中央大學
    Abstract: 本論著之研究目標是透過桌上遊戲的設計,讓參與的玩家能透過遊戲的橋段安排,認識楊德昌(1947年11月6日-2007年6月29日)作品裡的人物與劇情,並將知識延伸至對楊德昌的介紹以及當年臺灣新浪潮電影工作者的文化面向,主要核心著重在重現楊德昌作品的內容。期盼參與的玩家在參與遊戲過後,能興起對於當年臺灣電影的好奇以及可能去找尋與欣賞、觀看相關作品的興趣,並能透過遊戲機制,建構起屬於玩家自己的楊德昌記憶。透過桌遊的娛樂效果與有趣玩法,輕鬆地回顧楊德昌的電影世界,達到人物介紹、歷史記憶追尋、歷史回顧教育等等面向,並對於桌上遊戲與主題的結合度、遊戲的娛樂性、遊戲帶來的反饋與啟發意義,期望能透過桌遊作品展現本次研究的核心主題。

    關於製作桌上遊戲,本次研究選擇以個人設計與採購彩印設備與包裝獨立完成作品。在中央大學歷史所蔣竹山所長與指導教授皮國立老師的建議與指導之下,利用校外的桌遊製作工作坊與校園內的資源運用及社團的學習,對於桌遊玩法、遊戲設計多方面參考,並且融合創新屬於自己的玩法與作品。;Through the design of a board game, this study aims to introduce the characters and plots in Edward Yang’s works (from November 6, 1947 to June 29, 2007) to players when they participate in the arranged plots. Extending knowledge to the introduction of Edward Yang and the cultural dimension of Taiwan’s New Wave film workers in those years, this study mainly focuses on the content of Edward Yang’s works. It is expected that after participating in the games, the curiosity of the players can be aroused about the films of those years, and they may be intrigued to search, appreciate, and watch the films. Hence, their own memory of Edward Yang through the game mechanism can be built. Through the entertainment effects and interesting rules, the board game takes players to review Edward Yang’s film world and realizes dimensions, such as character introduction, historical memory tracing, and historical review education. By integrating the board game with the theme, the entertainment of the game, and the feedback and enlightening significance brought by the game, it is expected that the board game can present the central theme.

    In this study, the production of the board game was completed independently based on a personal design with the color printing equipment and packing purchased. Under the advice and guidance of Director Chu-Shan Chiang and Advisor Kuo-Li Pi of National Central University Graduate Institute of History, the researcher searched through the off-campus board game workshop and on-campus resources and learned from communities. This study made many references to the rules and design of board games and developed unique rules and a complete work through integration and innovation.
    Appears in Collections:[歷史研究所] 博碩士論文

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