參考文獻 |
[1] 行政院國家科學委員會,數位學習國家型科技計畫總體規劃書,行政院國家科學委 員會,台北,民國九十一年。
[2] 程炳林,「動機、目標設定、行動控制、學習策略之關係:自我調整學習歷程
模式之建構及驗證」,師大學報,46(1),67-92頁,民國九十年
[3] Pintrich, P. R., “Understanding self-regulated learning”, New Direction for
Teaching and Learning, 63, pp. 3-12, 1995
[4] Pintrich, P. R., “The role of motivation in promoting and sustaining self-regulated
Earning”, International Journal of Educational Research, Vol 31, pp.459-470, 1999
[5] Pintrich, P. R., “The role of goal orientation in self-regulated learning”, In M.,
Boekaerts & P. R., Pintrich (Eds.), Handbook of self-regulation, pp. 13-39, San
Diego: Academic Press, 2000
[6] 台灣省教育部統計處,「中小學生對課程不喜歡的比率」,台灣省教育部,西元1998 年。
[7] The International Association for the Evaluation of Education Achievement: Third International Mathematics and Science Study, TIMSS, 2004.04.14, 2004/12/23
[8] Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., et al., “Beyond Nintendo: design and assessment of educational video games for first and second grade students”, Computers & Education, Vol 40, pp. 71-94, 2003
[9] Harvey, J. G. and Bright, G. W., “Mathematical Games: Antithesis or Assistance?” , Arthmetic Teacher, Vol 32(6), pp. 23-26, 1985
[10]Sedighian, K. & Sedighian, A. S., “Can Educational Computer Games Help Educators Learn About the Psychology of Learning Mathematics in Children”, 8th Annual Meeting of the International Group for the Psychology of Mathematics Education, the North American Chapter, Florida, USA, 1996
[11]Keller, J. J., “Strategy Games: Developing Positive Attitudes and Perseverance toward Problem Sloving with Fourth Feadeers. Jan”, Master Practicum Report, Nova University, 1990
[12] J.K. Liang, T.C.L., H. Y. Wang, L.J. Chang, Y.C. Deng, J.C. Yang, C.Y. Chou, H.W. Ko, S. Yang, & T.W. Chan, “A Few Design Perspectives on One-on-one Digital Classroom Environment”, Journal of Computer ASSISTED Learning, Vol 21(3), pp. 181-189, 2005
[13] Shin, Namsoo, Norris, Cathleen, & Soloway, Elliot, “Effects of handheld games on students learning in mathematics”, ICLS, Bloomington, Indiana, 2006
[14]Bradford Findell, et al., Adding It Up, National Academies Press, USA, 2001
[15] Bloomington public schools, district 87: Math Practice, retrieved from http://www.bhs87.org/math/mathprac.htm, Wednesday, June 6 2002
[16]陳德懷、黃亮華編,邁向數位學習社會,遠流出版社,台北,民國九十二年。
[17] Coble, C. R., & Brady, G. A, “Fun + games = learning”, Science and Children, Vol 15(2), pp. 15-16, 1977
[18]Aufschnaiter, V.S., Prum, R., & Schwedes, H., “Play and Play Orientation in Physics Education”, Naturwissenschaften im Unterricht-P/C, Vol 32, pp. 258-263, 1984
[19]黃憲銘,「以積木式遊戲輔助技巧熟練之數學學習環境設計與實作」,國立交通大 學,碩士論文,民國92年。
[20] 饒見維,國小數學遊戲教學法,五南圖書公司,台北市,民國九十年。
[21] 李咏吟,教學原理,遠流出版社,台北市,民國七十四年
[22] Patricia, H., “Games in instruction leading to environmentally responsible behavior”, Journal of Environmental Education, Vol 28(3), pp. 35-37, 1997
[23] 侯禎塘,「特殊教育需求兒童數學學習困難之特質、教學策略與創意遊戲數學之應 用」,特殊教育叢書9302輯,民國九十三年。
[24] Chris Crawford, The Art of Computer Game Design, New Riders, Vancouver, 1982
[25] Malone, T.W. & Lepper, M.R., “Making learning fun: a taxonomy of intrinsic motivations for learning”, In Aptitude, Learning, and Instruction, Cognitive and Affective Process Analyses. (eds. R.E. Snow & M.J. Farr) Vol 3, pp. 223-235, Erlbaum,Hillsdale, NJ., 1987
[26]Roger, W. J., “Feedback in computer-assisted instruction”, Programmed Learning and Educational Technology, Vol 14, pp. 43-39, 1977
[27]Moore, J. W. & Smith, W. I., ”Role of knowledge of results in programmed instruction”, Psychology Reports, Vol24, pp. 407-423, 1964
[28]Skinner, B. F., “The science of learning and the art of teachingz”, In the book of The technology of teaching, Englewood Cliffs, NJ: Prentice-Hall, 1968
[29]Adams, J. A.,”Response feedback and learning”, Programmed Learning and Educational Technology, Vol 14, pp. 43-39, 1968
[30] 林清山、程炳林,「國中生自我調整學習因素與學習表現之關係暨自我調整
的閱讀理解教學策略效果之研究」,教育心理學報,28,15-28頁,民國八十五年
[31] 程炳林,「動機、目標設定、行動控制、學習策略之關係:自我調整學習歷程
模式之建構及驗證」,師大學報,46(1),67-92頁,民國九十年
[32] 程炳林、林清山,「中學生自我調整學習量表的建構及其信、效度研究」,測驗 年刊,48(1),民國九十年
[33] Pintrich, P. R., “The dynamic interplay of student motivation and congnition in the
College classroom”, In C. Ames, & M. Maehr (Eds.), Advances in motivation and
Achievement: Motivation enchancing environments, Vol 6, pp. 117-160, Greenwich, CT: JAI Press, 1989
[34] 張春興、楊國樞,心理學,三民書局,台北,民國五十八年。
[35] 郭生玉,「國中低成就學生心裡特質之分析研究」,台灣師大教研所集刊, 15,451-534頁,民國六十二年。
[36] 蔡玉瑟,「國小高成就與低成就資優兒童的父母教養方式與學習行為、生活適
應、成就動機之比較研究,台中師院學報,10,525-568頁,民國八十五年。
[37] Hermans, H. J. M.,” Achievement motivation and anxiety dimensions at home and at school”, Sociologia-Neerlandica, Vol 10(2), pp.172-183, 1974
[38] Bandura, A., “Social foundations of thought and action: A social cognitive theory”j, New Jersey: Prentice-Hall, 1986
[39] Bandura, A.,” Social cognitive theory of self-regulation”, Organizational Behavior and Human Decision Processes, Vol 50, pp. 248-287, 1991
[40] Eccles, J.,” Expectancies, values & academic behaviors”, In J. T. Spence (Eds.),
Achievement and achievement motives, pp. 75-146, San Francisco: Freeman, 1983
[41] Zimmerman, B. J.,”Attaining self-regulation: A social cognitive perspective”, In
M., Boekaerts & P. R., Pintrich(Eds.), Handbook of self-regulation, pp.13-39, San
Diego: Academic Press, 2000
[42]Latticework: Math Games: Penny Penguin’s Math Bingo, retrieved from http://www.latticeworksw.com/penmath.htm, 2006
[43] School MOM: Elementary Math, retrieved from http://archives.math.utk.edu/software/msdos/k-12/schlmom/.html,2001
[44]Owen W.S. Huang, Hercy N.H. Cheng,” Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players’Problem-Solving Strategies”, DIGITEL2007, Jhongli, Taiwan, March 26-28, 2007
[45]Chan,T.W., “Computer Supported Learning by Teaching”,Unpublished manuascript, National Centruayl Uniersity, Graduate Instititue of Network Learning Technology, Jungli, Taiwan.
[46]Andrew Rollings, Ernest Adams, Andrew Rollings and Ernest Adams on Game Design, New Rider, London, 2003
[47]Chris, C., The Art of Computer Game Design, Osborne/McGraw-Hill, 1984
[48]Anderson, C., Math Mazes, J. Weston Walch, Portland, Maine, 1993
[49]葉思義,「數位遊戲設計」,碁峰資訊,台北市,2004
[50]甯自強,「數的運算概念啟蒙-算式填充題的引入」,教師之友,34(1),35-39頁, 1993
[51] English, L. D., “Children’s problem posing within formal and informal contexts”, Journal for Research in Mathematics EducatioN, Vol 29(1), pp. 83-106, 1998
[52]國教專業社教網:九年一貫課程能力指標。1998年,取自 http://teach.eje.edu.tw/9CC/fields/2003/math_3_1.php
[53] 吳羽庭,「課程樹2.0:課程與學習活動管理系統 - 以國小分數課程為例」,國立 中央大學,碩士論文,民國93年。
[54] Barkatsas, A., “A New Scale for Monitoring Students’ Attitudes to Learning Mathematics with Technology (MTAS)”, Computers and Education, Vol 48(2),pp. 285-300, 2007 |