博碩士論文 945204010 詳細資訊




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姓名 廖長彥(Chang-Yen Liao)  查詢紙本館藏   畢業系所 網路學習科技研究所
論文名稱 我的迷你寵物:手持裝置上的動物同伴
(My-Mini-Pet: Animal Companion System for Hand-held Devices)
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摘要(中) 動物同伴是一種針對兒童所設計的學習同伴,擁有寵物的形貌與特質,藉著與動物同伴互動和飼養,能夠引發兒童學習動機,並參與學習活動。藉由不同特色的行動裝置與無線運算能力,行動學習能為我們帶來許多不同的學習機會,近來,透過遊戲式學習也能為兒童的學習帶來益處。因此,如何設計一個遊戲式學習環境於手持裝置上變得相當具有意義。本研究參考遊戲設計、小螢幕設計與使用者中心設計等理論,開發了於行動裝置上,以寵物飼養環境的系統命名為My-Mini-Pet,並以一對一數位學習環境下的數學活動為實例,嘗試設計與運用動物同伴的學習引導機制、變裝機制與情感機制,來促進學習者的學習動機。
本研究讓學習者操作載具為主要活動,並利用問卷、實驗活動及訪談法作為資料收集的方式,透過在實驗過程所蒐集資料之結果,發現具引導機制的遊戲,能讓學習者願意多花時間,進行練習。My-Mini-Pet系統具學習動機上的引導,其變裝機制也能吸引受試者的注意力,並令受試者對於動物同伴產生情感依附的狀況,整體來看,My-Mini-Pet系統對學習的專注性和長期的使用動機確實具有幫助。
摘要(英) Mobile learning brings us more learning opportunities due to the characteristics of learning devices and wireless computing. Recently, game-based learning also provides promising benefits in children’s leaning. Therefore, how to design a game-based learning environment in handheld devices by combining an existing game with different learning activities is a significant research issue. In this paper, a domain-independent approach is proposed to incorporating game activities with learning activities. We attempt to incorporate game elements with the learning environment design in the PDA for students. Three considerations for the learning environment design in the hand-held devices are discussed: game element design, small screen design, and learner-centered design. According to these three considerations, a pet-nurturing game environment in the PDA, My-Mini-Pet system, is developed, including three components: digital attachment mechanism, learning guidance mechanism, and costume show mechanism. The design rationale behind the My-Mini-Pet system is that taking good care of the Mini-My-Pet is actually improving the learner’s learning status.
關鍵字(中) ★ 動物同伴
★ 行動學習
★ 遊戲式學習
★ 行動裝置
★ My-Mini-Pet
關鍵字(英) ★ game-based learning
★ mobile learning
★ animal companion
★ hand-held device
★ My-Mini-Pet
論文目次 目 錄 i
圖 次 v
表 次 vii
第一章 緒論 1
第一節 研究背景與動機 1
一、研究背景 1
二、研究動機 1
第二節 研究問題 3
第二章 文獻探討 5
第一節 學習同伴 5
一、近側發展區 6
二、學習同伴系統 7
第二節 動物同伴 8
一、學習寵物 8
二、My-Pet-Our-Pet 9
第三節 無線互動學習裝置 11
第三章 系統設計 14
第一節 設計理念 14
一、遊戲元素設計 14
二、小畫面設計 17
三、使用者中心設計 20
第二節 My-Mini-Pet之設計 22
一、引導機制 22
二、變裝機制 23
三、對於情感的設計 24
第四章 系統實作 25
第一節 系統開發 25
一、開發工具 25
二、系統環境 25
三、系統元件 26
第二節 系統說明 28
一、遊戲主畫面 29
二、圖書館 31
三、寵物商店 32
四、寵物醫院 33
五、市區地圖 33
第三節 學習情境 38
第五章 研究方法與設計 42
第一節 研究方法 42
一、問卷 42
二、實驗活動 42
三、事後訪談 43
第二節 研究對象與場域 44
第三節 研究工具 45
一、動機量表 45
二、系統評估問卷 45
三、學習成就測驗 45
四、教材 45
第四節 研究設計與流程 46
一、預試的進行 47
二、團體施測 47
三、個別施測 48
第五節 資料分析 48
一、資料分析方式 48
二、資料分析內容 49
第六章 實驗結果 52
第一節 成就試卷分析 52
一、描述性統計 52
二、推論統計 53
三、結果歸納 54
第二節 系統紀錄分析 55
一、答題正確量 55
二、作答時間 56
三、試誤數 59
四、答題正確率 60
五、結果歸納 62
第三節 系統評估問卷分析 62
一、介面評估 63
二、數學教材 64
三、金幣、變裝機制 65
四、情感附著 67
五、新增功能 70
六、結果歸納 71
第四節 動機量表分析 71
一、逐題比較 72
二、整體比較 77
三、結果歸納 80
第五節 訪談資料分析 81
一、學習引導機制 81
二、變裝機制 83
三、情感機制 84
四、促進討論 85
第七章 結論與未來工作 87
第一節 結論 87
一、學習引導機制 87
二、變裝機制 88
三、情感附著 88
第二節 未來工作 89
一、邊際效應遊戲模式設計 89
二、強化學習內容與長期學習動機 90
三、變裝機制的調整 90
四、開放式學生模型設計 90
五、增強與學習者的互動 90
參考書目 91
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指導教授 陳德懷(Tak-Wai Chan) 審核日期 2007-7-17
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