博碩士論文 104524602 詳細資訊




以作者查詢圖書館館藏 以作者查詢臺灣博碩士 以作者查詢全國書目 勘誤回報 、線上人數:61 、訪客IP:18.226.251.72
姓名 歐雅丹(Oyunerdene Narankhuu)  查詢紙本館藏   畢業系所 網路學習科技研究所
論文名稱 支援多國語言之數位學習劇場
(Multi Language Support for Digital Learning Theater System)
檔案 [Endnote RIS 格式]    [Bibtex 格式]    [相關文章]   [文章引用]   [完整記錄]   [館藏目錄]   [檢視]  [下載]
  1. 本電子論文使用權限為同意立即開放。
  2. 已達開放權限電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。
  3. 請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。

摘要(中) 一個能支援軟體的多語言版本的使用者介面,是軟體國際化與不同語言區域化應用的必要條件,然而最重要的是如何在成本與時間的限制下,建立一個有多語言版本的使用介面。
本研究提出一套透過XML與資料庫設定的模式,來建立多國語言介面的方法,並且應用於數位學習劇場(Digital Learning Theater),此外利用這套支援多國語言介面的數位學習劇場,研究中進行了一項先期試行,讓來自不同語系的學習者以表演的方式學習語言。研究中所開發的語言介面包括:中文、英文、蒙古文、越南文與日文等。事實上應用本研究所發展的模式可以很容易地開發出其他國家語文版本的介面。最後由實驗試行的結果觀察,這樣的模式對不同語言的學習者來說,能更輕易地操作數位裝置,並且對語言的學習上也有助益。
摘要(英) A multi-language user interface supports for a software system is necessary for internationalize and different language area, but how to build a multi-language user interface under limited developing cost with time constrains are important.
In this study, provide a method to create a multi-language version of Digital Learning Theater. Based on the internationalization and localization Digital Learning Theater, a pilot run for learners to learn easy using their native language and foreign languages. Digital Learning Theater system established the ideas of drama-based learning, which built to support Multi-language, including Chinese, English, Mongolian, Vietnamese and Japanese. Major languages-related programs and data with the user interface Extensible Markup Language (XML) and database. Overall, it is easy to add more languages using the same methodology. Finally, a multi-language version of software used to enhance communications between multinational people and with digital devices.
關鍵字(中) ★ 數位學習劇場
★ 多語系
★ 區域化
關鍵字(英) ★ Digital Learning Theater
★ Multilanguage
★ localization
論文目次 Abstract i
Acknowledgments iii
Table of Contents iv
List of Tables vi
List of Figures vii
Chapter 1 Introduction 1
1.1 Research background 1
1.2 Research objective 1
1.3 Research Motivation 2
Chapter 2 Literature Review 3
2.1 Learning language and culture 3
2.2 Scaffolding for Drama-Based Learning in language and culture learning. 3
2.3 Second life 5
2.4 Digital Learning Theater 5
Chapter 3 Multi Language Support Digital Learning Theater Design 7
3.1 To develop Multilanguage version 8
3.2 Authoring tool structure 11
3.2.1 Tablet: Multi language support Digital Learning Theater APP. 11
3.2.2 Computer terminal: Digital learning theater program. 15
3.3 Usage of Digital Learning Theater App 17
3.3.1 Selecting target language of DTL system 17
3.3.2 Create/Add script scene interface. 18
3.3.3 Saving scenes 28
3.3.4 Open drama – prepared drama 30
3.3.5 Editing scenes 31
3.3.6 Play scenes 32
3.4 Databases 36
3.4.1 Structure of database 36
3.4.2 Database in MySQL 37
3.4.3 Entity Relationship diagram of database 38
3.4.4 Multilanguage from database on the Digital Learning Theater APP 43
3.4.5 Changes languages through PHP 45
Chapter 4 Pilot Run 51
4.1 Participants 51
4.2 Story in Digital Learning Theater 51
4.3 Activity 51
4.4 Finding and Discussion 56
Chapter 5 Conclusion 57
5.1 Conclusion 57
5.2 Future work 57
References 58
Appendix A 61
Appendix B 66
Appendix C 69
Appendix D 73
Appendix E 76
Appendix F 81
參考文獻 Aldavero, V. A. (2008). Drama in the development of. Encuentro, 17, 40-43.
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated Cognition and the Culture of Learning. Educational Researcher, 18(1), 32-42.
Butler, D. (2010). Entry Into Valhalla: Contextualising the learning of legal ethics through the use of Second Life machinima. Legal Education, 20(1-2), 87-110.
Chang, Y.-H., Liu, Y.-F., Chung, W.-L., Huang, C.-W., & Chen, G.-D. (2017). Improve Knowledge Application Capability by Script Authoring and Comic Drama. IEEE 17th International Conference on Advanced Learning Technologies, 116-118.
Crnko, N. (2017). Distributed Database System as a Base for multilanguage support for legacy software. 2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 371-374.
Csikszentmihalyi, M. (1990). The Psychology of Optimal Experience.
Duatepe-Paksu, A., & Ubuz, B. (2009). Effects of Drama-Based Geometry Instruction on. The Journal of Educational Research, 102(4), 272-286.
Elmes, D. (2013). The relationship between language and culture. National institute of Fitness and Sports in Kanoya International Exchange and Language Education Center., 46, 11-18.
Griffiths, D., Heppell, S., Millwood, R., & Mladenova, G. (1994). Translating software: What it means and what it costs for small cultures and large cultures. Computer and Education, 22(1-2), 9-17.
Heikkinen, H. M. (2016). Drama and Citizenship – Devised Drama for Education. Journal of Social Science Education, 15(4), 32-39.
(n.d.). https://developer.android.com/reference/java/util/Locale.html.
Jiang, W. (2000). The relationship between. ELT Journal, 54(4), 328-334.
Lan, Y.-J. (2014,). Does second life improve mandarin learning by overseas Chinese students? Language Learning & Technology, 18(2), 36–56.
Lan, Y.-J., Kan, Y.-H., Hsiao,, I., Yang,, S., & Chang, K.-E. (2013). Designing interaction tasks in Second Life for Chinese as a foreign language learners: A preliminary exploration. Australasian Journal of Educational Technology, 29(2), 184-202.
Liu, Y.-T., Lin, ,. S.-C., Wu, W.-Y., & CHen, G.-D. (2017). The Digital Interactive Learning Theater in the Classroom for Drama-based Learning. Asia-Pacific Society for Computers in Education.
Mayer., R. e. (1989). Cognitive Views of Creativity: Creative Teaching for Creative Learning. Contemporary educational psychology, 14, 203-211.
Ntelioglou, B. Y., Fannin, J., Montanera, M., & Cummins, J. (2014). A multilingual and multimodal approach to literacy teaching and learning in urban education: A collaborative inquiry project in an urban inner city elementary school. Frontiers in Psychoogy, 5, 1-11.
Onon, U. (2005). The Secret History of the Mongols.
Read, C. (2008). Scaffolding children’s learning through story and drama. . Children and Teenagers the newsletter. The publication of the Young Learner Special Interest Group, 6-9.
Scardamalia, M., & Bereiter, C. (2006). Knowledge Building Theory, Pedagogy, and Technology. In R. K. Sawyer, The Cambridge Handbook (pp. 97-118). Cambrigde university press.
Vygotsky, L. (1986). Thought and Language.
Wang, F., & K. Burton, J. (2013). Second Life in education: A review of publications from its. British Journal of Educational Technology, 44(3), 357–371.
Warschauer, M., & Healey, D. (1998). Computers and language learning: An overview. Language Teaching, 31, 57-71.
Yeo, A. (1996). Software Internationalisation and Localisation. Proceedings Sixth Australian Conference on Computer-Human Interaction, 348-349.
吳韋毅. (2016). 教室內的數位互動式學習劇場. 中央大學資訊工程學系學位論文,, 1-112.
劉育芳. (2017). 數位劇場與戲式學習 數位劇場與戲式學習 數位劇場與戲式學習 之情境 與角色安排 角色安排 與扮演考量 扮演考量. 中央大學資訊工程學系學位論文,, 1-104.
指導教授 陳國棟 劉晨鐘(CHEN GWO-DONG CHEN CHUNG LIU) 審核日期 2018-1-22
推文 facebook   plurk   twitter   funp   google   live   udn   HD   myshare   reddit   netvibes   friend   youpush   delicious   baidu   
網路書籤 Google bookmarks   del.icio.us   hemidemi   myshare   

若有論文相關問題,請聯絡國立中央大學圖書館推廣服務組 TEL:(03)422-7151轉57407,或E-mail聯絡  - 隱私權政策聲明