參考文獻 |
蔡卓卲. (2016). TrendForce:聖誕節期將帶動銷量,2016年VR裝置出貨達291萬台. Retrieved from https://press.trendforce.com.tw/press/20161215-3507.html
Banytė, J., Rūtelionė, A., & Jarusevičiūtė, A. (2015). Modelling of Male Shoppers Behavior in Shopping Orientation Context. Procedia - Social and Behavioral Sciences,213(SupplementC),694-701.
Benbasat, I. (2014). Human-computer Interaction for Electronic Commerce: A Program of studies to improve the communication between customers and online stores Human-Computer Interaction and Management Information Systems: Applications. Advances in Management Information Systems (pp. 33-44): Routledge.
Butt, I., Tabassam, S., Chaudhry, N. G., & Nusair, K. (2016). Using technology acceptance model to study adoption of online shopping in an emerging economy. Journal of Internet Banking and Commerce, 21(2), 1.
Button, D., Harrington, A., & Belan, I. (2014). E-learning & information communication technology (ICT) in nursing education: A review of the literature. Nurse Education Today, 34(10), 1311-1323.
Case, T., Burns, O. M., & Dick, G. (2001). Drivers of on-line purchasing among US university students. AMCIS 2001 Proceedings, 169.
Chiu, C. M., Wang, E. T., Fang, Y. H., & Huang, H. Y. (2014). Understanding customers′ repeat purchase intentions in B2C e‐commerce: the roles of utilitarian value, hedonic value and perceived risk. Information Systems Journal, 24(1), 85-114.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly, 319-340.
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: a comparison of two theoretical models. Management science, 35(8), 982-1003.
eMarketer. (2016). Worldwide Retail Ecommerce Sales Will Reach $1.915 Trillion This Year. Retrieved from https://www.emarketer.com/Article/Worldwide-Retail-Ecommerce-Sales-Will-Reach-1915-trillion-This-Year/1014369
Fishbein, M., & Ajzen, I. (1975). Belief, attitude, intention and behavior: An introduction to theory and research.
Ha, S., & Stoel, L. (2009). Consumer e-shopping acceptance: Antecedents in a technology acceptance model. Journal of business research, 62(5), 565-571.
Hausman, A. V., & Siekpe, J. S. (2009). The effect of web interface features on consumer online purchase intentions. Journal of business research, 62(1), 5-13.
Hendaoui, A., & Limayem, M. (2008). Understanding consumer virtual shopping behavior in 3D virtual worlds: A theoretical and empirical investigation. ICIS 2008 Proceedings, 78.
Hou, J., & Elliott, K. (2016). Gender differences in online auctions. Electronic Commerce Research and Applications, 17, 123-133.
Karahanna, E., Straub, D. W., & Chervany, N. L. (1999). Information technology adoption across time: a cross-sectional comparison of pre-adoption and post-adoption beliefs. MIS quarterly, 183-213.
Kaye, B. K., & Johnson, T. J. (2004). A Web for all reasons: uses and gratifications of Internet components for political information. Telematics and informatics, 21(3), 197-223.
Kim, J.-E., & Johnson, K. K. (2013). The impact of moral emotions on cause-related marketing campaigns: A cross-cultural examination. Journal of business ethics, 112(1), 79-90.
Kim, M., & Lennon, S. J. (2000). Television shopping for apparel in the United States: effects of perceived amount of information on perceived risks and purchase intentions. Family and Consumer Sciences Research Journal, 28(3), 301-331.
Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction: Morgan Kaufmann.
Lee, K. C., & Chung, N. (2008). Empirical analysis of consumer reaction to the virtual reality shopping mall. Computers in Human Behavior, 24(1), 88-104.
Li, F., & Li, Y. (2011). Usability evaluation of e-commerce on B2C websites in China. Procedia Engineering, 15, 5299-5304.
Lim, W. M., & Ting, D. H. (2012). E-shopping: an Analysis of the Technology Acceptance Model. Modern Applied Science, 6(4), 49.
Malik, A., Dhir, A., & Nieminen, M. (2016). Uses and gratifications of digital photo sharing on Facebook. Telematics and informatics, 33(1), 129-138.
Matzler, K., Würtele, A., & Renzl, B. (2006). Dimensions of price satisfaction: a study in the retail banking industry. International Journal of Bank Marketing, 24(4), 216-231.
Mortimer, G., & Clarke, P. (2011). Supermarket consumers and gender differences relating to their perceived importance levels of store characteristics. Journal of Retailing and Consumer Services, 18(6), 575-585.
Nunnally, J. C., & Bernstein, I. H. (1978). Psychometric theory.
Ozturk, A. B., Bilgihan, A., Nusair, K., & Okumus, F. (2016). What keeps the mobile hotel booking users loyal? Investigating the roles of self-efficacy, compatibility, perceived ease of use, and perceived convenience. International Journal of Information Management, 36(6), 1350-1359.
Pappas, I. O., Kourouthanassis, P. E., Giannakos, M. N., & Chrissikopoulos, V. (2016). Explaining online shopping behavior with fsQCA: The role of cognitive and affective perceptions. Journal of business research, 69(2), 794-803.
Ruggiero, T. E. (2000). Uses and gratifications theory in the 21st century. Mass communication & society, 3(1), 3-37.
Sayyad, E., Sen, P., & Höllerer, T. (2017). PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality. Paper presented at the Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology.
Shapiro, S. S., & Wilk, M. B. (1965). An analysis of variance test for normality (complete samples). Biometrika, 52(3/4), 591-611.
Shedroff, N. (2001). Experience design 1: New Riders Publishing.
Sheldon, P., & Bryant, K. (2016). Instagram: Motives for its use and relationship to narcissism and contextual age. Computers in Human Behavior, 58, 89-97.
Shu, W. (2011). Why do people make online group purchases? Risk avoidance, sociability, conformity, and perceived playfulness. Management Information Systems Review, 17(1), 63-88.
Szajna, B. (1996). Empirical evaluation of the revised technology acceptance model. Management science, 42(1), 85-92.
van Herpen, E., van den Broek, E., van Trijp, H. C., & Yu, T. (2016). Can a virtual supermarket bring realism into the lab? Comparing shopping behavior using virtual and pictorial store representations to behavior in a physical store. Appetite, 107, 196-207.
Venkatesh, V., & Davis, F. D. (2000). A theoretical extension of the technology acceptance model: Four longitudinal field studies. Management science, 46(2), 186-204.
Yoon, H.-Y. (2016). User acceptance of mobile library applications in academic libraries: an application of the technology acceptance model. The Journal of Academic Librarianship, 42(6), 687-693.
Zia, u. H. (2009). E-mail advertising: A study of consumer attitude toward e-mail advertising among Indian users. Journal of Retail & Leisure Property, 8(3), 207-223. |