合作探究學習是以小組合作方式進行探究活動,小組成員會集結集體智慧並且相互鼓勵來達到共同的探究學習目標。小組在探究問題的過程中,合作產生策略、進行量測與資料收集、分析與討論並且詮釋結果。 現今的科技資訊發展迅速,電腦可以提供許多種學習情境,以及不同的合作形式,支援學生進行探究活動,像是面對面科學合作探究學習就是其中之一。但是有研究指出桌上型電腦使用模式不能有效支援小組間的合作互動,並認為桌面計算環境可以有效支援。然而,現今的桌面計算環境多數應用於幫助小組進行協同工作,因此本研究希望能探討桌面計算環境對學生合作學習的優缺點。 本研究針對基礎物理運動學中的球體拋射運動而設計之情境,研究者提供學生多個單一功能的分散工具,小組可以自由移動並且拿取工具,實際操作與測量球體的速度等科學觀念。實驗對象為高二學生共20人分四組。研究方法為兩位獨立觀察者現場觀察並紀錄小組合作的行為,研究者針對觀察紀錄進行分類與分析,並歸納出桌面計算環境對合作學習的優缺點,將在本研究中一一探討。 As rapid development of technology, computers can provide many kinds of learning environment to support learner engaging in inquiry activities in different ways of collaboration, for example, face-to-face scientific collaborative inquiry learning. Some research indicates that computers cannot effectively support group to collaborate and interact, but the tabletop computing environment can effectively support. However, current tabletop computing environment are mostly used to help group to collaborate, thus we hopes to discuss the advantages and disadvantages of tabletop computing environment for collaborative learning. This research will design a tabletop computing environment to simulate the physical movement of the ball projectile. Researcher will provide learners many authentic tools with a single function. Group members could move freely and get tools to operate and measure the speed of balls with tabletop to learn the related scientific concepts. Participants are 20 senior 2 students divided into 4 groups. Research methods was that two independent observers observe the scene and record the group behaviors, and then researchers would categorize and analyze the observed records to summarize the advantages and disadvantages of the desktop computing environment for collaborative learning. We will show up our findings in this research.