English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 80990/80990 (100%)
造訪人次 : 41264217      線上人數 : 642
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋


    請使用永久網址來引用或連結此文件: http://ir.lib.ncu.edu.tw/handle/987654321/51591


    題名: My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices
    作者: Liao,CCY;Chen,ZH;Cheng,HNH;Chen,FC;Chan,TW
    貢獻者: 網路學習科技研究所
    關鍵詞: MOBILE GAME;DESIGN
    日期: 2011
    上傳時間: 2012-03-27 18:56:56 (UTC+8)
    出版者: 國立中央大學
    摘要: In the last decade, more and more games have been developed for handheld devices. Furthermore, the popularity of handheld devices and increase of wireless computing can be taken advantage of to provide students with more learning opportunities. Games also could bring promising benefits - specifically, motivating students to learn/play, sustaining their interest, reflecting their learning/playing status, and facilitating the learning/playing progress. However, most of these have been designed for entertainment rather than education. Hence, in this study we incorporate game elements into a learning environment. The My-Mini-Pet system is a handheld pet-nurturing game environment, in which students learn with an animal learning companion, their My-Mini-Pet. Three design strategies are adopted. First, the pet-nurturing strategy, which simulates the relationship between the pet and its owner, the My-Mini-Pet becomes a motivator/sustainer of learning. Second, the pet appearance-changing strategy, which externalizes the learning status of the student. In other words, the My-Mini-Pet plays the role of a reflector. Third, the pet feedback strategy, which links the behaviours of the student and his/her pet, the My-Mini-Pet acts as a facilitator of learning. A pilot study was also conducted to preliminarily investigate the effectiveness and experiences of the strategies on allowing the student to understand arithmetic practices. The results showed that the strategy was effective, encouraging the students to engage in learning activities. Furthermore, the game attracted the students' attention and stimulated discussion between peers. Some implications about the further developments are also discussed.
    關聯: JOURNAL OF COMPUTER ASSISTED LEARNING
    顯示於類別:[網路學習科技研究所 ] 期刊論文

    文件中的檔案:

    檔案 描述 大小格式瀏覽次數
    index.html0KbHTML707檢視/開啟


    在NCUIR中所有的資料項目都受到原著作權保護.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明