中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/78836
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 80990/80990 (100%)
Visitors : 40250962      Online Users : 181
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/78836


    Title: 推動遊戲式素養學習:現況分析與設計未來;Fostering Teachers' Game-Based Learning Competence for 21st Century Literacies: Examining Challenges and Designing Solutions
    Authors: 詹明峰;吳穎沺
    Contributors: 國立中央大學學習與教學研究所
    Keywords: 設計研究法;教師專業發展;遊戲學習;關鍵素養教學;質性研究;Teacher education;Design-based Research;Game-based Learning;21st Century Literacies;the 108 Curriculum;Qualitative Research
    Date: 2018-12-19
    Issue Date: 2018-12-20 13:56:11 (UTC+8)
    Publisher: 科技部
    Abstract: 本三年計畫的目標,是解決中學教師運用遊戲來執行素養教學時的挑戰。中學教師執行素養教學最常見的問題包含(1)素養教學能力不足與(2)教學媒材受限兩大問題。細究其因,台灣教師過去的教學重點是學科內容精熟學習,而教學媒材也配合這個教學目標設計,師資培育也以學科內容知識傳授為主。在教育部新課綱積極推動「素養學習」( 21st centuy literacies)的趨勢下,不管是教師的素養教學能力,或教學現場的媒材設計都面臨極大的考驗,這也是本計畫嘗試用設計研究法(design-based research)與遊戲學習(game-based learning)來解決的問題。為了解決上述問題,我們運用先探究中學教師運用遊戲來執行素養教學的兩個問題:素養教學能力與遊戲功能特性問題。針對以上問題,我們以「設計研究法」來構思「素養桌遊」(以探究與論證能力的培養為主)與「素養遊戲教學工作坊」的設計,並實施場域驗證與滾動修正。在這個研究過程中,我們以質性案例研究來深入了解「素養桌遊」與「素養遊戲教學工作坊」的實施成效,並發展相關設計理論。 ;In this three-year research plan, we seek to solve the problems teachers face when teaching 21st century literacies. In particular, we study these problems and provide solutions in the context of game-based learning for 21st century literacies.As the Ministry of Education in Taiwan implements new curriculum (aka the 108 curriculum), teachers’ competence for teaching 21st century literacies are interrogated. So are the design of mainstream educational media for 21st century literacies. The reality is that teachers were not trained to perform such tasks in teacher education programs. Educational media were not designed to foster 21st century literacies, either. We seek to tackle both problems with the design-based research approach and game-based learning.We will first inquire the challenges teachers face when fostering literacies with games and then design feasible solutions accordingly. We plan to provide solutions in two areas: designing a 21st century card game and a teachers’ professional development workshop aiming at fostering 21st century game-based pedagogy. We will improve our designs on both iteratively based on qualitative case studies of field tests. This research will lead to the following contributions:A ready-to-use card game for fostering inquiry and argumentation. A professional development workshop through which teachers learn how to teach 21st century literacies with games. A teachers’ tool kit for implementing 21st century literacies with gamesThe development of design principles for 21st century literacy gamesThe development of design principles for professional development workshop on teaching 21st century literacies.
    Relation: 財團法人國家實驗研究院科技政策研究與資訊中心
    Appears in Collections:[Graduate Institute of Learning and Instruction] Research Project

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML348View/Open


    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明