中大機構典藏-NCU Institutional Repository-提供博碩士論文、考古題、期刊論文、研究計畫等下載:Item 987654321/82344
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 78852/78852 (100%)
Visitors : 38468704      Online Users : 298
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: http://ir.lib.ncu.edu.tw/handle/987654321/82344


    Title: 從個別差異性探討遊戲式動畫電子書對學習學術英語之影響;The Influences of Game-Based Animated E-Book on Academic English Learning: an Individual Difference Approach
    Authors: 陳攸華
    Contributors: 國立中央大學網路學習科技研究所
    Keywords: 數位遊戲;英語學習;個別差異性;電子書;Digital Games;Individual Differences;E-book;English Learning
    Date: 2020-01-13
    Issue Date: 2020-01-13 14:46:32 (UTC+8)
    Publisher: 科技部
    Abstract: 過去的研究顯示數位學習工具有助於英語學習,但這些實證研究主要著重於一般英語(General English),較少有研究運用這些數位學習工具來幫助提升研究生及年輕學者的學術英語(Academic English)能力。本計畫將整合數位遊戲、電子書和動畫片的優點,來開發一套「遊戲式動畫電子書」,以幫忙研究生及年輕學者進行聽、說、讀、寫等四種學習活動,使他們自我加強學術英語上聽、說、讀、寫的能力。在另外一面,每一個學生都有不一樣的特質,因此需要考慮學習者的個別差異性。因此,本計畫亦另外以實證研究來探討個別差異性如何影響研究生及年輕學者在使用此「遊戲式動畫電子書」之學習成效、學習行為及學習觀感。而從實證研究所獲得的結果,將用來發展(1)動態學習者模型:了解研究生及年輕學者在使用「遊戲式動畫電子書」之需求與喜好;(2)設計指南:協助設計者來開發兼容並蓄的「遊戲式動畫電子書」,以容納不同學習者間的個別差異性。 ;Past research indicated that digital learning tools are useful to English learning but such research emphasizes on general English. On the other hand, there is a lack of studies to help research students and young scholars learn academic English with digital learning tools. To this end, this project integrates the features of animation, digital games and e-book to develop game-based animated e-book, which can help research students and young scholars enhance the abilities of listening, speaking, reading and writing activities. On the other hand, individual differences existed among disabled people so a series of empirical studies will be conducted to investigate how individual differences affect the reactions of research students and young scholars to the game-based animated e-book, including learning performance, learning behavior and learning perceptions. The results from the empirical studies will be employed to create two outputs: (1) Dynamic Learning Models and (2) Design Guidelines. The dynamic learning models are presented as graphic-based descriptions to illustrate the needs of diverse learners while design guidelines can help designers develop game-based animated e-books that can accommodate the needs and preference s of various learners.
    Relation: 財團法人國家實驗研究院科技政策研究與資訊中心
    Appears in Collections:[Graduate Institute of Network Learning Technology] Research Project

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML296View/Open


    All items in NCUIR are protected by copyright, with all rights reserved.

    社群 sharing

    ::: Copyright National Central University. | 國立中央大學圖書館版權所有 | 收藏本站 | 設為首頁 | 最佳瀏覽畫面: 1024*768 | 建站日期:8-24-2009 :::
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 隱私權政策聲明