電腦硬體裝修課程對於高中資訊的學生,是重要的專業及認證科目。課程中將學習如何組裝和維修電腦硬體並幫助學生瞭解電腦的基本原理和運作方式,提高學生的職業技能以及解決問題的能力。然而,電腦硬體裝修課程的實作教學往往會面臨一些困難,如需要大量的硬體設備和工具。例如模擬硬體裝修場景的電腦設備資訊教室,使用時會有實體材料的損耗及準備資訊教室的時間成本。為了解決這些問題,可以採用一些輔助策略,幫助學生更好地學習和實踐,有研究開始使用虛擬實境技術應用於電腦硬體裝修課程中,提供更為真實的學習體驗,並且能夠有效解決材料損耗的問題。但在過去虛擬實境的實作研究,大部分為探討如何使用虛擬實境學習,但較少探討應用於課程復習方式上,本研究應用遊戲式學習,透過遊戲的方式來進行復習,以提高學生的學習動機和學習興趣,並以此來提高學習成效,來幫助學生更好地學習電腦硬體裝修知識。本研究目的探討使用電腦硬體裝修虛擬實境系統課程後,在課程復習上將學生分成實驗組及對照組二組,實驗組使用數位遊戲式學習系統,對照組使用傳統白板及紙本進行練習。兩組分別探討學習成效、學習動機、認知負荷、科技接受度、導入遊戲式學習系統在課程復習上教學者的看法。 ;The computer hardware fabrication course is an important professional and certification subject for high school information technology students. In the course, students will learn how to repair computer hardware and understand the basic principles and operation of computers. This will improve their vocational skills and problem-solving abilities. However, practical teaching in the computer hardware fabrication course often faces some difficulties, such as requiring a large amount of hardware equipment and tools. To solve these problems, some teach strategies can be adopted to help students learn and practice better. Research has begun to use virtual reality technology applied to the computer hardware fabrication course to provide a more realistic learning experience and solve the problem effectively of material loss. However, in the past virtual reality practical research, most of them explored how to use virtual reality to learn, but less on its application in reviewing courses. This study applies game-based learning to review in a game format, to improve students′ learning motivation, and to improve learning effectiveness, helping students to learn computer hardware repair knowledge better. This study aims at after virtual reality system, dividing students into experimental and control groups. The experimental group uses a digital game-based learning system, and the control group uses traditional whiteboards and paper for review. The two groups will explore learning effectiveness, motivation, cognitive load, technology acceptance, and the teacher′s views on using digital game-based learning systems for course review.