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姓名 吳妘萱(Yun-hsuan Wu)  查詢紙本館藏   畢業系所 網路學習科技研究所
論文名稱 設計以先練習後競爭之模式來促進學生努力之行為與信念
(Designing a Preparation-based Competitive Model to Promote Students' Effort-Making and Beliefs)
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摘要(中) 努力被認為是新時代中最需要被培養的能力之一,因此如何協助學生建立「勤奮努力」的行為與信念,乃為所有家長與學者所關注的問題。因此,本研究設計以先練習後競爭模式來促使學生提升其努力行為與信念,運用遊戲式學習的特性,創造一努力為導向的學習環境。先練習後競爭模式為一正向循環,包含練習階段與競爭階段。練習階段以目標設定輔助學習者設定其願意努力目標,並以明確的目標來提高其努力行為;競爭階段以強調事前準備的重要性來降低其負面影響,並希望透過所提供的成功經驗與努力進行連結,引導學習者將競賽的成敗歸因為努力的因素上,讓學習者知道勝負掌握在自己手上。
  為了解系統是否確實能依照設計理念傳達努力的概念與刺激其努力行為,以桃園縣某國小三年級學生29人為研究對象,歷時三個月,研究流程分為兩部分,第一部分為3次的全班性觀察,主要為系統測試及觀察與了解學生使用情況;而第二部分則為10位學生的個別訪談,以調查系統對學生情意面之影響。從觀察與訪談的資料結果指出,在努力行為部分,大部分學生可經由先練習後競爭之遊戲機制得到其引導,並可促使一些學生提升其努力行為,例如競賽前會先練習與失敗後會回歸於練習;在努力信念部分,大多數學生能理解先練習後競爭之意義,但少數學生則不能。最後,研究者依據此研究結果進行討論與對未來工作提出建議。
摘要(英) Efforts are considered as a competence that has to be culativated. How to help students develop the behavior and the belief of "effort" is an important issue. Hence, this study developed a preparation-based competitive model to enhance students’ behavior and belief of efforts. This study also adopted the model with game-based learning features and created an effort-oriented learning environment.
  Preparation-based competitive model is a positive cycle, including practice phase and competition phase. In practice phase, based on the goal setting, it assists students to make a clear goal which they would reach and improve their effort behavior according to their willings. In competition phase, the system emphasizes the importance of preparation which would reduce its negative influence, and links the successful experiences and efforts which guides them attritube to effort.
  To reach above the goal, the participants were 29 3th grade students. The research period was three months and contained two parts: field observation and interviews. The goal of observation is to test the system and to know how students used it. 10 students were interviewed to investigate how the affective side of the system impacted on them. Regarding effort behaviors, the results revealed that the preparation-based competitive model would guild most students and enhance their behavior. On the other hand, regarding effort belief, most students could understand the meaning of preparation-based competition, but few students couldnot really get the point.
關鍵字(中) ★ 競爭遊戲
★ 目標設定
★ 先練習後競爭模式
★ 動物同伴
關鍵字(英) ★ goal setting
★ animal companions
★ preparation-based competitive model
★ competitive game
論文目次 目錄 i
圖目錄 iii
表目錄 v
第一章 緒論 1
第一節 研究背景 1
第二節 研究動機與目的 3
第三節 研究問題 4
第四節 研究流程 5
第五節 論文架構 6
第二章 文獻探討 7
第一節 動物同伴 7
第二節 目標設定 11
第三節 歸因理論 16
第三章 系統設計 19
第一節 先練習後競爭模式 19
第二節 My-pet-competition系統 29
第四章 系統實作 35
第一節 系統開發與環境 35
第二節 系統功能及介面介紹 36
第五章 研究方法與設計 51
第一節 研究方法 51
第二節 研究對象 51
第三節 資料收集與分析 52
第六章 實測結果 55
第一節 系統使用概況 55
第二節 觀察分析 63
第三節 訪談資料分析 71
第七章 結論與未來工作 85
第一節 結果與討論 85
第二節 未來工作 87
參考文獻 89
一、英文文獻 89
二、中文文獻 93
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指導教授 陳德懷(Tak-Wai Chan) 審核日期 2010-8-8
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