DC 欄位 值 語言 DC.contributor 資訊管理學系 zh_TW DC.creator 毛韻雯 zh_TW DC.creator Yun-Wen Mao en_US dc.date.accessioned 2013-6-24T07:39:07Z dc.date.available 2013-6-24T07:39:07Z dc.date.issued 2013 dc.identifier.uri http://ir.lib.ncu.edu.tw:88/thesis/view_etd.asp?URN=100423014 dc.contributor.department 資訊管理學系 zh_TW DC.description 國立中央大學 zh_TW DC.description National Central University en_US dc.description.abstract 隨著全球化以及資訊網路的發達,整個社會已經進入了所謂的「知識經濟」的時代。因此在這個資訊大量流通及知識不斷更新的現在,企業要如何去提升成員的創造力,為組織帶來創新,是許多企業所要面對的。在現今的社會,協同合作的精神越來越受到重視,傳統的協同合作模式是團隊成員以面對面討論的方式進行,但隨著資訊科技的發展和企業模式的改變,群體決策支援系統(Group Decision Support System, GDSS)已經漸漸被運用來協助解決日常遭遇的問題。此外,組織情境對創造力或各種團隊績效也有正反兩面的影響,其中最常被研究者所提及的就是時間壓力。 因此,本研究採用TeamSpirits的平台,使用實驗室實驗法,透過等組前後測實驗進行協同合作的研究,目的在探討不同的協同合作方式(群體決策支援系統、傳統面對面),在不同的時間壓力下,對於協同合作成效(創造力、生產力、決策品質、滿意度)的影響。研究結果發現,在不同的時間壓力下使用TeamSpirits進行協同合作,其創造力、生產力、決策品質以及滿意度都顯著的高於使用傳統面對面的協同方式;而在時間壓力的表現上,當成員使用群體決策支援系統完成任務時,時間壓力大及時間壓力中皆能導致較佳的團隊績效。本研究的結果可作為TeamSpirits應用於協同合作支援團隊決策制定之指標,以及不同環境下是否給予適當時間壓力來增加其團隊績效之貢獻。 zh_TW dc.description.abstract With globalization and the development of information networks, it has been a "knowledge economy" era in the whole world. Therefore, it is very important to enhance creativity for employees in the organization to bring innovative products or services with extensive information and constantly updated knowledge now. In today’s society, the collaboration is recognized more and more important, the traditional model of collaboration type is “Face to Face”, but with the development of information technology and business model changes, Group Decision Support System (GDSS) has gradually been used to solve problems and make decision. In addition, the organizational context has both positive and negative impacts on creativity or a variety of team performance, the mostly mentioned is about the time pressure for performance. Therefore, we use a platform called TeamSpirits, and using a laboratory experiment with pretest-posttest comparison group design experiment. This study aims to investigate the effect of team performance (Creativity, Productivity, Decision Quality, Satisfaction) influenced by different collaborative ways (TeamSpirits, Face to Face) with different time pressure. The results showed that their performance of creativity, productivity, quality, and satisfaction with TeamSpirits group are significantly higher than using traditional collaborative way; while when using the GDSS to complete the task, better team performance will be lead under the large time pressure and median time pressure. The results of this study showed that TeamSpirits can be applied to enhance efficiency and effectiveness of decision-making, and give appropriate time pressure to increase their team performance. en_US DC.subject 協同合作 zh_TW DC.subject 群體決策支援系統 zh_TW DC.subject TeamSpirits zh_TW DC.subject 時間壓力 zh_TW DC.subject 創造力 zh_TW DC.subject 生產力 zh_TW DC.subject 決策品質 zh_TW DC.subject 滿意度 zh_TW DC.subject Collaboration en_US DC.subject Group Decision Support Systems en_US DC.subject TeamSpirits en_US DC.subject Time Pressure en_US DC.subject Creativity en_US DC.subject Production en_US DC.subject Decision Quality en_US DC.subject Satisfaction en_US DC.title 群體決策支援系統對團隊績效之影響-以時間壓力為調節因素 zh_TW dc.language.iso zh-TW zh-TW DC.title The Effect of Team Performance from Using Group Decision Support System – Exploring the Moderating Effect of Time Pressure en_US DC.type 博碩士論文 zh_TW DC.type thesis en_US DC.publisher National Central University en_US