|DC.description||National Central University||en_US|
|dc.description.abstract||English has been recognized as being the most important foreign language in most non-English-speaking countries. However, Taiwan is facing a serious problem in terms of English proficiency. It’s hard to find a student to be able to engage in even a marginal dialogue with native English speakers due to the neglect of natural procedure in language learning. Additionally, traditional teaching ways lose contact with the context, making learners feel little practical and motivation in learning English. In the view of this phenomenon, a context-aware system based on ubiquitous interactive games for second language learning in high school is proposed. It uses a new attempt to let students make sentences by combining with flash cards created by themselves and used in real life.
Participants were 40 first grade females from one senior high school. 20 of them were employed as the control group and the other 20 were employed as the experimental group. Influence of the system on learning effectiveness was discussed. Moreover, the relationship between learning behavior of using system and learning achievement in experimental group were further explored. Finally, the survey and interview with students in the acceptance of learner’s impression of the system use were conducted.
The experimental results show that students in experimental group achieved significantly better speaking effectiveness in comparison with the students who just learned in a traditional classroom, listening to videos on TV, implying that the system was helpful to the students in motivating them and improving their speaking effectiveness. Mean score of English listening in experimental group was also higher than that in control group in post-test though there was no significant difference between them. In the meantime, the results of the questionnaire survey showed that high percentage of the students in experimental group were satisfied with using this English learning system and perceived its usefulness.||en_US|
|DC.subject||Flash cards learning||en_US|
|DC.title||An Interactive and Contextual Learning Environment for EFL Learning||en_US|
|DC.publisher||National Central University||en_US|