dc.description.abstract | With the development of mobile devices and amplification of Augmented Reality, mobile AR gradually gained the attention of many studies and is thought to have the potential for application of the teaching, especially in the "horizon report", has repeatedly referred to the potential of AR applied on instructional technology and trends. In addition, international research has mentioned that learner in real-world interaction with virtual objects, will help students immersed in learning content, students can also study the learning content in 3D perspective, and visualize the abstract things, strengthen the learning of cognitive content and procedural operation.
However, the AR technology actually applied in the teaching of research is still initially, where image-based AR research is still mostly focuses on the interactive experience, more empirical research is needed to further exploration of learner′s learning processes and learning outcomes. Therefore, this study designs an image-based AR learning system and applied to aquatic learning in the elementary. Experimental group used AR learning APP and the control group used mobile device to watch learning video. This experiment find out the effects of learning achievements、learning motivation、satisfaction with the learning approach and cognitive load via AR learning application.
Results show that the learning achievements of the two groups are not significantly different, but the learning motivation and satisfaction with the learning approach of experimental group had more significant progress than the control group, shows that augmented reality environment can help students in sustaining the momentum of growth. The cognitive load of the two groups are not significantly different, shows that not because of AR provides a lot of information, which led to students′ cognitive overload.
This research results provide an empirical research data for augmented reality applied in the teaching. It is recommended that follow-up research can increase teachers ′ and students ′ editing interface to improve interactivity of augmented reality, as well as application level. In addition, the design of teaching activities toward the training of creativity or procedural knowledge, to effectively integrate augmented reality features.
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