博碩士論文 103421014 完整後設資料紀錄

DC 欄位 語言
DC.contributor企業管理學系zh_TW
DC.creator周俐君zh_TW
DC.creatorLi-Chun Chouen_US
dc.date.accessioned2016-7-18T07:39:07Z
dc.date.available2016-7-18T07:39:07Z
dc.date.issued2016
dc.identifier.urihttp://ir.lib.ncu.edu.tw:88/thesis/view_etd.asp?URN=103421014
dc.contributor.department企業管理學系zh_TW
DC.description國立中央大學zh_TW
DC.descriptionNational Central Universityen_US
dc.description.abstract現在是一個強調體驗的時代,消費者追求的是情感觸動和消費過程中所得到的獨特體驗,且著重於親身的參與,企業如何創造美好的體驗情境是贏得消費者心的關鍵。因此本研究希望藉由探討不同的體驗元素,設計出能有效提升消費者體驗態度、愉悅感且產生持續體驗意圖的體驗情境。本研究採用實驗法進行三個實驗,以中央大學大學部和研究所學生為研究對象,並以三因子變異數分析(three-way ANOVA)驗證研究假說,研究結果發現: 1.動作數量與體驗目的對體驗態度、愉悅感與持續體驗意願有兩因子交互作用影響。 2.客製化程度、動作數量與體驗目的對體驗態度有三因子交互作用影響。 3.圖片呈現風格對體驗態度、愉悅感與持續體驗意願有顯著影響。 4.體驗動機對體驗態度、愉悅感與持續體驗意願有顯著影響。 5.圖片呈現風格與體驗動機對體驗態度、愉悅感與持續體驗意願有兩因子交互作用影響。 6.體驗輔助對愉悅感與持續體驗意願有顯著影響。 7.體驗輔助與動作數量對體驗態度、愉悅感與持續體驗意願有兩因子交互作用影響。 8.內外控人格特質對體驗態度、愉悅感與持續體驗意願有顯著影響。 9.內外控人格特質、體驗輔助與動作數量對愉悅感與持續體驗意願有三因子交互作用影響。zh_TW
dc.description.abstractToday is the era of experience. Consumers pursue emotional touch and unique experience obtained during consumption process, and focus on the personal involvement. Enterprise how to create a better experience scenarios is the key to win the hearts of consumers. Therefore, this study investigates different experience elements and design experience scenarios to effectively enhance consumer’s experience attitude, pleasure and continuing experience intention. This study used experimental design to develop three experiments, used college and graduate students at National Central University as research subjects, and used three-way ANOVA analysis. The conclusions are as follows: 1.Amount of action and experience purpose have significantly two-way interaction effect on experience attitude, pleasure and continuing experience intention. 2.Degree of Customization, amount of action and experience purpose have significantly three-way interaction effect on experience attitude. 3.Image presented style has significantly effect on experience attitude, pleasure and continuing experience intention. 4.Experience motivation has significantly effect on experience attitude, pleasure and continuing experience intention. 5.Image presented style and experience motivation have significantly two-way interaction effect on experience attitude, pleasure and continuing experience intention. 6.Experience helper has significantly effect on pleasure and continuing experience intention. 7.Experience helper and amount of action have significantly two-way interaction effect on experience attitude, pleasure and continuing experience intention. 8.Locus of control has significantly effect on experience attitude, pleasure and continuing experience intention. 9.Locus of control, experience helper and amount of action have significantly three-way interaction effect on pleasure and continuing experience intention.en_US
DC.subject體驗zh_TW
DC.subject動作數量zh_TW
DC.subject客製化程度zh_TW
DC.subject圖片呈現風格zh_TW
DC.subject體驗輔助zh_TW
DC.subject體驗態度zh_TW
DC.subject愉悅感zh_TW
DC.subject持續體驗意願zh_TW
DC.subjectExperienceen_US
DC.subjectAmount of Actionen_US
DC.subjectDegree of Customizationen_US
DC.subjectImage Presented Styleen_US
DC.subjectExperience Helperen_US
DC.subjectExperience Attitudeen_US
DC.subjectPleasureen_US
DC.subjectContinuing Experience Intentionen_US
DC.title體驗元素對體驗態度、愉悅感與持續體驗意願之影響zh_TW
dc.language.isozh-TWzh-TW
DC.titleInfluences of Experience Elements on Experience Attitude, Pleasure, and Continuing Experience Intentionen_US
DC.type博碩士論文zh_TW
DC.typethesisen_US
DC.publisherNational Central Universityen_US

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