dc.description.abstract | This research purpose understands the users whether to accept the new gesture recognition that advantage is no need another sensor or controller only the camera of helmet to detect the gesture, to achieve feasibility of between the fuzzy real and the virtual, so that it is natural to operate in the virtual world, just like in real life. The development of this gesture can change people’s lifestyles in future and even may replace traditional controllers, such as playing basketball or greeting and interacting with people. Therefore, we have explore gesture and controller affect the user’s interactive experience and perception. We examine the effects of different control modes (gestures/controllers), gender, majoring, and task completion time on the user′s experience of XRSPACE MANOVA, conduct subjective perception assessment of users, and provide empirical evidence of user experience. We use the paired sample T test, one way ANOVA test, Wilcoxon signed rank test and Kruskal-Wallis test analysis shows the main influence and interaction of gesture/controller user experience evaluation. The results show that, Short time use of gestures has good performance in internal control and behavioral intentions, and although in result not significant, in Perceived Enjoyment, (PE), Satisfaction (SAT), Confirmation (CON), with good performance evaluation, which means that users have positive fun and expectations for the acceptance of novel technologies. In the part of controller, in Perceived Usefulness (PU), Perceived Ease of Use (PEOU), Attitude to Use (ATU), Perceptions of Internal Control (POIC) have a good subjective assessment, which means, in terms of operating performance, users are more accepting of the controller. We have found in the experiment some question about negative situation of the gesture (It is also the advantage of the controller) that cause long-term use of gestures will reduce the evaluation of gestures then discuss how to transfer and improve the advantages of the controller to gestures, let user will feel the same as using the controller for operating functions and may have higher expectations of gesture acceptability. | en_US |