dc.description.abstract | Motor imagery (MI) is a common control method in brain-computer interface (BCI). There is already a mature research system and many practical examples in this field. However, there are still several challenges to be solved in the system based on MI-BCI. For example, the subjects need to receive long-term training to use the system, which greatly increases the time cost, and the EEG signals have high variability and non-stationary characteristics. Will vary with time and subject. Therefore, this study proposes an imaginary exercise training system combined with virtual reality (VR), with a total of four classes of motor imagery (left hand, right hand, both feet, and rest), and the establishment of the system is divided into two stages: offline data collection and real-time feedback. In the offline stage, the subjects observe the actions of virtual characters in the VR environment to assist MI execution. We use the offline data to train the deep learning network as the basis for the subsequent real-time feedback of MI classification. In the real-time feedback stage, the subjects will use MI to control the virtual character to walk in the metaverse in real time, We introduce the concept of continuous learning and use feedback data to fine-tune model parameters to continuously improve model performance. A total of five subjects participated in the experiment, and the results showed that the average accuracy of the offline model reached 52.8%, better than related works (S3T, EEGNet, DeepConvNet and ShallowConvNet), and the average accuracy of the real-time feedback model increased from 47.4% to 66.2%, an improvement of 18.8%. We also use ERD/ERS to analyze offline and feedback data, and the results show that action observation is helpful for the execution of MI, and the data captured by the model during real-time feedback stage is also reasonable and interpretable. The system proposed in this study is expected to serve as a new MI-BCI training direction in the future. | en_US |