DC 欄位 |
值 |
語言 |
DC.contributor | 網路學習科技研究所 | zh_TW |
DC.creator | 陳彥銘 | zh_TW |
DC.creator | Yan-Ming Chen | en_US |
dc.date.accessioned | 2023-6-28T07:39:07Z | |
dc.date.available | 2023-6-28T07:39:07Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | http://ir.lib.ncu.edu.tw:88/thesis/view_etd.asp?URN=110524022 | |
dc.contributor.department | 網路學習科技研究所 | zh_TW |
DC.description | 國立中央大學 | zh_TW |
DC.description | National Central University | en_US |
dc.description.abstract | 本研究開發了名為「Captain Bebras」(海狸船長)的網頁數位遊戲,旨在觀察學生 在遊玩前後對於運算思維能力和學習動機的變化。研究目的是將 Bebras Challenge 融入 數位遊戲中,創造一個自主遊玩的環境,以提升學生的運算思維能力。
活動時間長度為兩小時,包含前測、遊戲、後測和問卷調查四個階段。研究方法 主要以量化研究為基礎,測試內容參考了 Bebras Challenge 的題庫,並按照八個運算思 維面向進行評估。同時,使用自評問卷瞭解學生在日常生活中應用運算思維的程度, 以及使用滿意度問卷瞭解學生對於「Captain Bebras」數位遊戲的回饋和建議。
研究結果顯示,學生在遊玩「Captain Bebras」遊戲後的運算思維能力有顯著提 升。前測和後測的運算思維表現有顯著進步,顯示本遊戲對於運算思維的培養有著正 面的影響。此外,學生在遊戲過程中表現出良好的學習動機和對於遊戲挑戰的興趣。
總體而言,研究結果表明「Captain Bebras」數位遊戲對於促進學生的運算思維能 力和學習動機具有潛力。本遊戲有助於學生在數位故事情境中培養運算思維能力,並 激發其運算思維概念和學習興趣。
【關鍵字】Bebras、運算思維 (Computation Thinking, CT)、數位遊戲 | zh_TW |
dc.description.abstract | This study developed a web-based digital game called "Captain Bebras" to observe the changes in students′ computational thinking skills and learning motivation before and after playing the game. The purpose of the study was to integrate the Bebras Challenge into the digital game to create a self-directed play environment to enhance students′ computational thinking skills.
The length of the activity was two hours and consisted of four stages: pre-test, game, post-test and questionnaire. The research method was mainly based on quantitative research. The test content was based on the Bebras Challenge question bank and was evaluated according to the eight computational thinking domains. At the same time, a self-assessment questionnaire was used to understand the extent to which students applied computational thinking in their daily lives, and a satisfaction questionnaire was used to understand students′ feedback and suggestions on the "Captain Bebras" digital game.
The results of the study showed that the students′ computational thinking skills improved significantly after playing the "Captain Bebras" game. There was a significant improvement in the performance of computational thinking in the pre-test and post-test, indicating that the game has a positive effect on the development of computational thinking. In addition, the students showed good motivation and interest in the game challenges during the game.
Overall, the findings suggest that the "Captain Bebras" digital game has the potential to promote students′ computational thinking skills and learning motivation. The game helps students develop computational thinking skills and stimulate their computational thinking concepts and interest in learning in a digital story context.
Keywords:Bebras, Computation Thinking (CT), Digital Game | en_US |
DC.subject | Bebras | zh_TW |
DC.subject | 運算思維 | zh_TW |
DC.subject | 數位遊戲 | zh_TW |
DC.subject | Bebras | en_US |
DC.subject | Computation Thinking | en_US |
DC.subject | Digital Game | en_US |
DC.title | Bebras Challenge融入數位遊戲<Captain Bebras>系統之學生運算思維能力分析 | zh_TW |
dc.language.iso | zh-TW | zh-TW |
DC.title | The Analysis of Students′ Computational Thinking Ability by Bebras Challenge in the Digital Game System <Captain Bebras> | en_US |
DC.type | 博碩士論文 | zh_TW |
DC.type | thesis | en_US |
DC.publisher | National Central University | en_US |