dc.description.abstract | Game-based learning theory has been applied on auxiliary teaching system persistently, because playing game is one of the important ways to motive students learning. In recent years, many researches have applied computer vision based games such as EyeToy of PS2 in learning. However EyeToy is only for one person and students can’t interact in the virtual environments. Building Interactive Virtual environments in game-based learning is helpful for students to collaborative and interact with each other.
We designed a different former game-model to apply game-based learning in our research. We designed Interactive Virtual environments, and students can interact with computer by their body action instead of keyboard or mouse there. Our research purpose is designing a learning knowledge environment about angle of mathematics to reach learning effect in situated-cooperation of game-based learning, and children have no load operating learning object when they interact with computer.
We emphasize three main factors in our system. First, interaction: we use “computer vision” technology – after utilizing camera collection image data, computer detects special color to know the actions of user. Through this way, children can do full body learning, it combines action and cognitive learning. Second, collaboration: we use multi-monitors around the classroom to make every user have their privacy information. Further, they have shared display to know the mutual target and accomplished collaborative mission. Third, surrounding: the playing object can surround the multi-monitors. Instead of stand firmly in from of monitor, it can let children move around in the classroom and feel more reality.
We looked for second-year, third-year, and forth -year class elementary children to evaluate our system. They use our system to learn the concept of angle. After our experiment, we find that this system could build their concept of angle, and promote their interaction. Through these kinds of learning, they feel more interesting about learning, and they can feel the meaning of angle by actions. | en_US |